LC #42 Pipers Alley

View Full Version : rusty room

03-03-2004, 10:02 PM

Wirte some comments please :D

03-03-2004, 10:21 PM
Nice rust. But somehow the rust is very diffuse. There should be a bit more variation going on there.

And how about putting something in the room to grab the viewers attention?

03-04-2004, 01:08 AM
Good picture!
I like the overall mood of the room. Maybe the front door has too much glow. I like also the work on the rust. :thumbsup:

03-04-2004, 02:09 AM
It's not very rusty, for a rusty room, it's more just red. I also never quite understood the glow effect, is there a ufo landing outside?
Rooms have things and/or people in them, that's what makes them rooms and not conveniently located walls.
The room has a good ambience to it and i think it's a good start to something, but it's certainly only begun. I like ur texturing style and lighting softness and it would be nice to see more.

Here's the thing, think of it as this. If this was a photograph, would u like it? You'd probably say, "Why did u just take a photo of that? It's boring!" Just because it's in 3d doesn't mean that rule can be denied.

03-04-2004, 09:56 AM
Pretty good should include software used and technique used also.
I think the rust texture is too uniform....and with that much light coming through the windows the image should be brighter.
People have a tendancy to paint rusty some flaking paint might look good here also.The wall decals could be a little brighter also.It seems only the windows by the door are casting light on the floor.......not the rest?


03-04-2004, 02:06 PM
Has a real sinister feel which works well. The image asks a lot of questions the only area I'm not sure of is the shafts of light. They seem to contradict where the light sources are. One high one low. Were these added post rendering? Solid work though.:thumbsup:

03-04-2004, 02:27 PM
the lights outside are so bright, this isn't reflected in the general lighting in ur scene.

03-05-2004, 02:01 PM
now the blue version

03-05-2004, 02:25 PM
I think this scene would be more interesting with volumetric fog.

03-05-2004, 02:31 PM
Firstly, I don't know, it doesn't seem like rust. Rust peels after time, and that room looks like it's OLD.

And there isn't any variation to right out tell me that's rust.

Good just thus far, I hope to see this become a WIP.

03-14-2004, 05:06 PM
Here is my new modell:
Itīs a underwater drone

03-14-2004, 06:03 PM
looks like a dildo on wings... anyways that's nice modeling what prog?

03-14-2004, 10:04 PM
i like the blue version.

XavierChill: looks like a dildo on wings...
lol :D

03-15-2004, 01:07 PM
@XavierChill: 3dsmax ;) ,vray ,photoshop

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