View Full Version : Temple - Lighting And Rendering Study, Ward (3D)

03 March 2004, 12:50 PM (


I have finished an image recenly what I intend to be the base of a kind of texturing-lighting-rendering tutorial for
the 3D Total site.

Many of the textures I have used are from the 3D Total texture CD collection with little or more modifications.
I am currently writing a tutorial about it, but as I am a bit busy at the moment, not sure when I can finish.
Everything was modelled in Maya, rendered with Renderman and composited in Shake. I tried to solve the details
on the objects using displacement maps instead of heavy modeling.
Finally many thanks for the texture CDs to Tom Greenway and Christian Bachmann (3d Total) and to my frieds at the MPC for the comments.

of course additional C&c are welcomed.



03 March 2004, 12:53 PM
Wow,:applause: Very nice

03 March 2004, 12:59 PM
Very good illumination.
Not sure about that DOF thou.
I'd ditch it. Think the benches are not that far from the building as to get out of focus. Even if they are, i think it is unnecessary, photografy-wise.

The model looks very good too, very solid.
The displacement works very well.

03 March 2004, 01:43 PM
Simply sublime, perfect, a work of genius!!:beer:

Seriously - lose the depth of field it's making everything look small. And maybe a mroe detailed sky map would help the sense of scale too?

The only other thing that sticks out is the mini-parapets/tower things, especially the one right front of the main tower near the top-left of the image. They seem to be very brightly lit, so maybe the textures need to be a bit dirtier/darker?

I think you could also use a bit more weathering on the cathedral itself. The real building's dirty as hell iirc (what isn't in London?), so maybe some black pollution stains and a bit of bleaching as a result of the sun and cleaning. These are things I think would really add to the picture when you get time to look at the textures.

Nice one mate!

03 March 2004, 01:55 PM
Would echo the comments already made. Cracking piece of work though :thumbsup:

03 March 2004, 03:24 PM
Many thanks for your comments guys. I kind of agree with the DOF, I tried to force the sight towards the centre of the image (focusing mainly onto the gate area), but probably it was too much. I am gonna try to correct it soon.

Yes Playmesumch00ns, you are right. It would be London, but a cleaner part. :) If there is any. Thanks for you advice Pal, I try to fix as many as I can, but there is sg at the moment, what engross my time. I think you know very well what I am talking about.



03 March 2004, 04:04 PM
Looks nice.
How long did it take to render?
I am asking because the same result can be achieved with other software but the rendering time would be considerable...

03 March 2004, 04:37 PM
Excellent lighting. I agree with the DOF. Makes it look like a miniature model instead of a large building.

Excellent work.

03 March 2004, 04:41 PM
Grats :beer:

Az ajtó lengőajtó? :P vagy kopogni kell és belülről nyitják :)) nem járok templomba úgyhogy ez komoly kérdés ám :cool:

Nagyon szép munka ez is ( miközben ezt írom épp pupii képei virítanak a banneren odafönn :P remélem oda kerül ez is )

03 March 2004, 08:01 PM
The dof sort of makes it look like a miniature. The textures are really good, and so is the lighting.:thumbsup:

03 March 2004, 08:10 PM
nice work !!!

John Lee
03 March 2004, 08:52 PM
bal u amaze me everyime man

03 March 2004, 08:52 PM
Very nice! Lots of beautiful details. :)

Tényleg, nem látok az ajtón kilincset, de először észre sem vettem. Nagyon szép munka, gratulálok.

Sue (Zsuzsa)

03 March 2004, 10:34 AM
Very nice, I love it very much, but can't we see the whole church ? :P

thnx again :)

03 March 2004, 10:39 AM
Nice work, well done.

03 March 2004, 10:40 AM
Excellent work fella....really nice.
I think the lamp looks a little odd,but love the texturing...:thumbsup:


03 March 2004, 11:13 AM
wow...looks amazing

03 March 2004, 11:17 AM
Very very nice, modelling, lighting, composition, texturing!! :)
Kind of agree about the depth of field, it might look better if it was a little less obvious, but it doesn't detract from the piece for me.

03 March 2004, 11:26 AM
wow awesome^_^.:thumbsup:

03 March 2004, 01:07 PM
Wow, if someone said "Here look at this photo I took while on vacation" and showed me this picture, I wouldn't even think that it was CG!

Jason Park
03 March 2004, 01:11 PM
I think it looks supberb! But one thing I want to comment. The glass window (first floor) looks little bit odd, it looks kind of watery (I don't know how to describe this).

03 March 2004, 01:32 PM
Sometimes, depth of field is intersting, sometimes not. I think that for a large view like this, DOF makes the model looks like a miniature and the picture is like a macro-photo.

Without this short DOF, it would be a more human-sized model.

I say that, but your work is really awesome, you've got a marvellous chef d'oeuvre congratulations !


03 March 2004, 01:44 PM
excellent!!! :bounce:

03 March 2004, 01:47 PM
I particularly like the door with the light falling across it. I agree that the DOF is a little distractiing. Lovely work though.

03 March 2004, 02:02 PM
Fasza...megint unatkozol? :)))) A melysegellesseg nem jo viszont, fizikailag nem helyes. Ha helyes, akkor ez egy makett templom, ami eleg pici :)

Looking usual....

Greetings, neu

03 March 2004, 02:09 PM



03 March 2004, 04:16 PM
Originally posted by MKane
Excellent lighting. I agree with the DOF. Makes it look like a miniature model instead of a large building.

Excellent work.


03 March 2004, 05:41 PM
Excellent work.

03 March 2004, 05:45 PM
really nice work, can we possibly get a quick lighting tutorial on how to get that effect?

03 March 2004, 06:01 PM
Very interesting compostion. Congratulations on the final effect. It is very nice. I have a few questions however...

1) How long did this take to render? I see you have indirect lighting, occlusion that is tracing the displacements, and a really high AA setting with quite possibly, a shading rate in the 0.2 range. Catmull-Rom?.

2) How many actual lights are contributing to the composition of the image?

and finally, the important question: 3) Is this a feasible approach to rendering an animation?

Cheers :)
Ritchie L. Roberts

03 March 2004, 06:06 PM
wow this is really nice! i like it a lot! could you explain the difference between the dome light and the ambiant occlusion picture? i don't understand what are these passes used for.... is it specific mental ray or maya stuff? anyway great work!

03 March 2004, 06:24 PM
Great work.

I would like to know how long it takes renderman te render a scene with ambient occlusion. (how faster than GI)

03 March 2004, 06:28 PM
Originally posted by ward

of course additional C&c are welcomed.

Very nice work. Love the displacement. Many architectural renderings I have seen recently fall apart because of the look of the displacement.

If you do the DOF in the comp then you can dial it in manually. I like a tiny bit of DOF but you might have used a bit much. But I wouldn't get rid of it entirely.

03 March 2004, 07:06 PM
Very cool.

Excellent naturalistic lighting.

In regards to the comments made about DOF, one thing to consider, is that it is often (at least in the real world) tied to the amount of light present in the given environment... Brighter scenes often necessitate the use of smaller apertures, and thus have a deeper DOF (crisper from FG to BG). In dark scenes, the aperture is often opened up wider, which results in a shallow DOF (as seen here). It's not an absolute law (mainly due to the fact that shutter speed can compensate in either case to a certain extent), but I'd say it is more prevalent than not.

As a sweeping generalization, bright scenes look unnatural with a shallow DOF, unless you are specifically going for a macro/miniature aesthetic.

Just a thought...

Cheers, and keep up the excellent work!


03 March 2004, 07:37 PM
It's too bad Apple is such a proprietary company... I'd buy shake right now if it worked on PC, just to try it out.

03 March 2004, 07:43 PM
Originally posted by Matt
It's too bad Apple is such a proprietary company... I'd buy shake right now if it worked on PC, just to try it out.

Not to mention FCP...

03 March 2004, 08:52 PM
It's too bad Apple is such a proprietary company... I'd buy shake right now if it worked on PC, just to try it out

don't worry, you'll soon own a Mac anyway....

as soon as people notice that they built the third fastest SuperComputer in the world with off the shelf Macs, FOR 1/10 the cost.....

people tend to start to notice the price to speed bang for the buck in the future.... ;)

especially when the dual G5's move beyond 3Ghz.....

we live in interesting times....


03 March 2004, 11:22 PM
1st off - amazing work as usual. Inspirational, I would go as far to say. I think the DOF is excellently handled. I'm sure that it is as "realistic" as it could be. Either way, the end result looks fantastic and that's what matters i recon.

About shake... I believe there is a version of Shake for NT... but it's an old old version and I don't think it's supported any more. but you might like to try it.

03 March 2004, 01:06 AM
front page material!! Awsome !!:buttrock:

03 March 2004, 01:30 AM
Beautiful piece but isnt it missing a bulb or something?

03 March 2004, 08:08 AM
Nice work. I like the lighting.

03 March 2004, 08:09 AM
nice work! although i think its missing some sort of population. maybe a bird on the bench or a character siting on the bench!

03 March 2004, 09:12 AM
Awsome render!! Very photo-realistic! :thumbsup:

As said before, lower the DOF a bit down ;)

I'd like to see the tutorial on 3dtotal, if you write it :) That would be really really cool!

03 March 2004, 09:16 AM
Nice. DOF adds to the overall feeling

03 March 2004, 10:19 AM
Too crunched, if you know what I mean. The big wall on the left feels like it constricts the space. And the tallness of the building is not captured either. I just don't agree with the overall way it looks.
But great job on the technical aspect, except for the benches

03 March 2004, 01:35 PM
nice place for a moving story to unfold

03 March 2004, 02:39 PM
Great work man!
Excellent lighting ! Deserved the first page!

:thumbsup: :thumbsup: :thumbsup:

03 March 2004, 05:35 PM
Very good light.. and render! :bowdown:

03 March 2004, 07:18 PM

A little less DOF please!

On another thread with a 3d picture with a ship passing by an island, don't have the url sorry, which had equally amazing skills, the DOF was a bit too much and somebody mentioned such exaggerated DOF makes the object seem like miniatures.. He was absolutely right :)

03 March 2004, 07:18 PM
Master!!!!! :D

5 star picture!! I'll vote... :)


És nefeledd vannak akik a faluból írnak :D Jóvan nem írok angolul mert az nem megy :) További jó munkát!!! Sok sikert továbbra is!

03 March 2004, 02:53 AM
really really good lighting
congrats:applause: :applause: :applause:
can you give some technical info about it?
like how many light were there
and where were they?
any info about the passes you rendered, about shaders,render times etc

03 March 2004, 10:43 PM
very well done , nice pic :)

03 March 2004, 05:19 AM
nice work!!!:buttrock:

03 March 2004, 01:48 PM
Újabb award te piszok Ward!!! :D hihihi :DD

03 March 2004, 04:33 PM
nice work!!!:thumbsup:

03 March 2004, 07:27 PM
tht is one badass picture i luve the shadows and how the picture is near flawles keep up the good work

03 March 2004, 06:25 PM
very cool modeling man. I love it :love:

03 March 2004, 12:53 PM
Hi Ward!

Jó lett a kép csak kár hogy beleraktál egy DOF-t is... az nagyon elrontotta. Ilyen méreteknél nem szokott előfordulni. Így makettszerű lett...

03 March 2004, 06:49 PM
bring me some beer please.:beer:

03 March 2004, 12:07 PM
ang galing-galing!!

10 October 2005, 03:34 PM
Super render!
The only mistake is in the depth of field effect, this lamp would be a very-very small one :)
Anyway, great work!

Tényleg Újzélandból vagy?

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