View Full Version : mblur not present in reflections

03 March 2004, 11:27 PM
How can I reflect mblurred objects without faking it in a compo software? I mean, direct from Maya render? I tried 2d an 3d mblur, and it didn't work.


03 March 2004, 12:42 AM
Mental Ray supports motion blurred reflections, could you render using it instead of Maya Software?

Or just render out a reflection pass in Mental Ray and composite it into the rest of the scene?

03 March 2004, 03:30 PM
Yes, MR render is the solution... Thanx Jozvex!

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