View Full Version : Architecture: residential interior.
03 March 2004, 02:35 AM
This is some work that was done for my current employer. Soon not to be current, being that I've been laid off - apparently, I work too quick, and they can't keep me busy.
As a plus, they'll still contract out to me, leaving me open to do work for other architects. :thumbsup:
The model/texturing/lighting was done in about 50 hours, most of which in a mad panic over a weekend. Furniture and appliances included. Some modifications and adjustments were made, per client request, in about 2 hours.
I don't have poly stats handy (will post tomorrow). Rendered in fR Stage-1, about 4 minutes each.
03 March 2004, 02:36 AM
03 March 2004, 02:36 AM
And yet more...
03 March 2004, 03:48 AM
thats bada-$ :buttrock:
i wish my place looked like that. :thumbsup:
03 March 2004, 04:40 AM
pretty damn nice! Lighting could use some tweaking, but it's a solid piece:)
03 March 2004, 09:52 AM
Nice work on the light!
The marble could be softer.
03 March 2004, 10:32 AM
lights and modeling are goog, but the textures, in my opinion need more work, see the promonos of the chairs... the forniture...
the texture of the fireplace, look well...:)
03 March 2004, 11:02 AM
Very, very nice, but I'd replace the marble texture and the whole couch model - the couch looks very primitive, very hard - I would not want to sleep on such a thing. Ah, and the shadows look quite strange in some places.
But great piece, very nice ambiente.
03 March 2004, 12:03 PM
I just started 3D like three months ago! ... But that kinda work is what I'm talking about! :beer:
You are with FinalRender right? Do you know which one is better between MentalRay and FinalRender?
03 March 2004, 12:10 PM
Others already pointed out the thingys.
The light is very good and consistent.
What u really should check better is the materials.
03 March 2004, 12:44 PM
Thanks for the comments, everyone.
I'd agree there's some work to be done. however, the budget for a house didn't allow for a lot fo heavy tweaking; most fo the textures are just stock (the counters are that granite tetxure that's been with max since R1, etc.).
The idea was to get something that would "sell" the design to the client in the fewest number of hours. :) I accomplished that, since the client was quite happy.
The couch definitely is the weakest model. But as time permits, I will be upgrading the furniture...
Thanks again! :)
03 March 2004, 12:45 PM
Very nice, look reasistic
keep it work, it's very nice
03 March 2004, 08:08 PM
This project is intresting ;)
I just think that if there were objects and plants, the resultat would be even more realistic..
Good job !:)
03 March 2004, 10:10 PM
can't see it!
01 January 2006, 03:00 PM
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