View Full Version : Architecture: residential interior.
03-02-2004, 02:35 AM
This is some work that was done for my current employer. Soon not to be current, being that I've been laid off - apparently, I work too quick, and they can't keep me busy.
As a plus, they'll still contract out to me, leaving me open to do work for other architects. :thumbsup:
The model/texturing/lighting was done in about 50 hours, most of which in a mad panic over a weekend. Furniture and appliances included. Some modifications and adjustments were made, per client request, in about 2 hours.
I don't have poly stats handy (will post tomorrow). Rendered in fR Stage-1, about 4 minutes each.
03-02-2004, 02:36 AM
03-02-2004, 02:36 AM
And yet more...
thats bada-$ :buttrock:
i wish my place looked like that. :thumbsup:
03-02-2004, 04:40 AM
pretty damn nice! Lighting could use some tweaking, but it's a solid piece:)
03-02-2004, 09:52 AM
Nice work on the light!
The marble could be softer.
03-02-2004, 10:32 AM
lights and modeling are goog, but the textures, in my opinion need more work, see the promonos of the chairs... the forniture...
the texture of the fireplace, look well...:)
03-02-2004, 11:02 AM
Very, very nice, but I'd replace the marble texture and the whole couch model - the couch looks very primitive, very hard - I would not want to sleep on such a thing. Ah, and the shadows look quite strange in some places.
But great piece, very nice ambiente.
03-02-2004, 12:03 PM
I just started 3D like three months ago! ... But that kinda work is what I'm talking about! :beer:
You are with FinalRender right? Do you know which one is better between MentalRay and FinalRender?
Others already pointed out the thingys.
The light is very good and consistent.
What u really should check better is the materials.
03-02-2004, 12:44 PM
Thanks for the comments, everyone.
I'd agree there's some work to be done. however, the budget for a house didn't allow for a lot fo heavy tweaking; most fo the textures are just stock (the counters are that granite tetxure that's been with max since R1, etc.).
The idea was to get something that would "sell" the design to the client in the fewest number of hours. :) I accomplished that, since the client was quite happy.
The couch definitely is the weakest model. But as time permits, I will be upgrading the furniture...
Thanks again! :)
03-02-2004, 12:45 PM
Very nice, look reasistic
keep it work, it's very nice
03-02-2004, 08:08 PM
This project is intresting ;)
I just think that if there were objects and plants, the resultat would be even more realistic..
Good job !:)
01-17-2006, 03:00 PM
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