View Full Version : Minimalism-STILL: clean white room
03 March 2004, 07:39 PM
hi all here my latest work....
a minimalistic white room
3dsmax :: finalrender :: photoshop
- rect. light with realistic decay
- blurry reflections
- a lot of bounces :)
critics @ comments are welcome
03 March 2004, 08:19 PM
It's a nice piece
You said you used GI, I'm surprised you are getting such a harsh shadow under the object in the back, considering all the white being bounced around the room that shadow would probably be considerably more gradual and subtle.
Other than that, it's very clean :D
03 March 2004, 08:22 PM
it's simple.. a little too simple I'm afraid. Also it's clean, I like that.
The walls the camera is facing. If you would take a picture from this, these walls would be black because of the strong light from outside. Maybe making them black isn't that good but this is a little too white
03 March 2004, 06:08 PM
thanks for comments...
the harsh shadow come from the photoshop editing.... to give the image more contrast....but you are right he is a little to dark.
the challange was to create a very smooth white room.... and i know the exposure problem with images from cameras.....
03 March 2004, 11:16 PM
hmmm i bought a new TFT, and i saw big problem TFT's have with bright images...
my with image is TOO withe and very overbright.... now i have rerenderd the scene.....
this image is uncut.... it means no PS
rendered with final render stage-1
03 March 2004, 11:25 PM
03 March 2004, 07:01 AM
Well it is simple, but is by no means a minimalist piece.
Minimalistic art is generally abstract, a form of abstract expressionism - more spefically the anti-abstract expressionism, but abstract nonetheless.
What you have here as some of the elements of an abstract sculpture piece, such as simple geometry. But it lacks imagination and innovation.. a white room with a chrome sphere has been done many times in CG art, and then done again many times over...
I'll say this much, on the CG side the lighting is well done - I know finalRender isn't the easiest renderer to work with.
On the aesthetic side however, its lacking big time.
03 March 2004, 08:20 AM
thats great pracitice for lighting imo.
01 January 2006, 03:00 PM
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