View Full Version : char>fantasy fighter after battle


d-tox
03 March 2004, 03:33 PM
Well i finally finished my character

tell me what you think of it..?

software
-3dsmax 5.0
-photoshop

rendertime 30sec

http://picserver.org/view_image.php/5HQG8FL6RL6

Jeffo
03 March 2004, 04:09 PM
hey man,

nice work

i really dig the character..
the environment however, i dont think stands up to the quality of the character.

The ground and the sky looks very unnatural, i know you're going for fantasy, but they dont seem to have the same feeling as the character.

but again, nice work on the character :thumbsup:

Banshee
03 March 2004, 04:27 PM
Nice character, but you have some serious texture-stretching-problems on some parts. (hip , legs..)

d-tox
03 March 2004, 04:53 PM
yes about the stretsching i know, i fixed it, but i seem to have taken the old model, where i didn't fixe it on.

Anyway here are some wires to keep you satified ;)

http://picserver.org/view_image.php/HM046J533UW

kryoboy
03 March 2004, 05:04 PM
nice char, needs better enviroment.

Jesse-Irvin
03 March 2004, 08:15 PM
Although the concept is nice and the overall look is working I do have some issues. You said you fixed the stretching so I won't comment there but your wires, at least in the head show very odd lineflow. I don't see this character at least his face deforeming well for animation purposes. Then again this is a still so It's up to you whether or not this matters to you.

With that said I would urge you to look up the threads on lineflow on these forums since it the industry I doubt you'll be doing a lot of modelling where the characters are meant to be unanimated. Not to mention proper line flow will help make your models look better in general.

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01 January 2006, 03:00 PM
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