View Full Version : Goblin, Dragon (3D), (3D)
07 July 2002, 01:47 PM
Title: Goblin, Dragon (3D)
Modeling example used to help teach a class in Atlanta. Model took approx 4 hrs. Textures done in 3dPaint and Photoshop.
07 July 2002, 01:56 PM
I like 'm a lot ! :thumbsup:
Great modelling and texturing, but I think you already know it....
And that movie.... wooooooo
Keep it up.....
07 July 2002, 02:05 PM
looking very cool man .
:thumbsup: :bounce: :thumbsup:
07 July 2002, 02:10 PM
Call Spielberg or ILM, maybe Dreamworks but get this buddy to the cinema please...
Perfect facial animation.
Could you show a wireframe image?
Cant wait to see mor of buddy :thumbsup:
07 July 2002, 02:17 PM
i like those really subtle hair movements, is that endomorphs?
nice work overall. :)
07 July 2002, 02:23 PM
man that mpg rocks, excellent expressions:thumbsup:
07 July 2002, 02:30 PM
That is simply excellent. The facial test video is superb, very nice keyframing and animation :thumbsup: :thumbsup:
07 July 2002, 02:51 PM
Wow I really like!
But I think the Textures are a lil bit blurry.
If you would fix that it would be perfect!:buttrock:
07 July 2002, 02:55 PM
nothing to say but...woooooowww:eek: :eek:
that's definetely the best work i've seen here yet!! congrats!!:thumbsup:
07 July 2002, 03:01 PM
You did it once again Dragon, brilliant work :thumbsup:
May I ask what apps you use?
07 July 2002, 03:26 PM
I've been watching this guy unfold. I love the hair (well all of him actually...). Just stopped by to give Bert 5 stars (you can have a star too Dave *).
07 July 2002, 03:49 PM
:buttrock: :beer: :buttrock: Great experesions
07 July 2002, 03:59 PM
absolutely fantastic...:thumbsup: :thumbsup:
love the eyes especially...you got mad skills...and I love the slight secondary motion on the hair...the only thing I might add is some slight secondary motion to the ears...and maybe some movement in the toungue!! but that's just minor tweeks...:thumbsup: :thumbsup:
07 July 2002, 04:00 PM
:bowdown: :xtreme: :bowdown:
you are my new "cg god"
i am now your truly worshipper
07 July 2002, 04:23 PM
What a character!!! Bert looks awesome!!
Is there more to come?? Maybe a body??
:bowdown: :bowdown: :xtreme: :bowdown: :bowdown:
07 July 2002, 04:36 PM
AHHHHHHHHHH that was awesome!
07 July 2002, 04:40 PM
:buttrock: :buttrock: :buttrock:
07 July 2002, 05:32 PM
HOLY MOTHER OF GOD!!
There´s just nothing in the scene that beats this!
You´re exceptional! :bowdown:
Approximately 500 stars!
07 July 2002, 07:25 PM
Thanx everyone! wow, that's some seriously positive feedback.... I'm not planning on doing a body on this guy... he was made more to practice texturing and facial shapes... however I like the idea of some secondary motion on the ears... I think I'll apply something to my rig ang re-render.
07 July 2002, 10:34 PM
CRAZY MAN! I LOVE IT!
Keep up the killer work!!
07 July 2002, 11:08 PM
That is some very nice work. :beer:
The animation is near perfect, however I do have some suggestions for you. You may want to look into having his Hair move just a little bit more, and also, he moves his hard pretty fast at one part, so I would imgine his ears would wiggle a little bit seeing how they come out from his head like that. But other than that, I love this would you have done!:thumbsup:
Ps, oops, I see some one has already talked about the ears. Never mine. ;)
07 July 2002, 12:12 AM
He needs... he needs... he needs... a dentist! Quick! :D
Nice work, hair needs to fall with gravity more.
07 July 2002, 12:43 AM
Very nice Dragon. I've seen the character in the WIP section. He's a great model and the deformations in the animation are awesome. The only crits I have have already been mentioned. Great work!
07 July 2002, 01:34 AM
Thats cool man!
On an immature note, i was checking out your site and resume...and the way you have bolded all the fisrt letters in the experience section it looks like its supposed to spell something...and it does.....Like I said, an immature note BUT you might wanna change it up.
07 July 2002, 02:51 AM
D-O-S-E-R? So he likes to sleep...big deal. :curious:
07 July 2002, 05:55 AM
How Did you rig him? Is this all Blendshapes or did you bild a whole skeletal RIG.
Couldn`t you write a short tutorial or so? :-)
Really excellent work ... I`m your FAN!
07 July 2002, 08:18 AM
D.O.E.S.E.R.? Rob: can you also tell what it means?
07 July 2002, 09:12 AM
very sweet dude!:buttrock:
loved the facial test, very nice range of expression.
i'm planning on doin ga full set of facial expression for my warhammer figure http://www.cgtalk.com/showthread.php?s=&threadid=12589
but for now i'm starting a new figure.
is it all just blendshapes? it very very impressive. keep it up, can't wait to see future work(i envy your texturing):drool:
07 July 2002, 01:40 PM
I'm posting some wireframe shots plus a pic of the blendshapes used.
Here's the wireframe....
07 July 2002, 01:41 PM
... and here are the blendshapes...
(sorry for the size... 50k max)
07 July 2002, 01:50 PM
Whistler2k and EpShot,
Yeah, it's mainly blendshapes. The only things that aren't are the jaw, neck and eyelids. I bound those to their own joints for better control. Also... it works better to bind things like the jaw and eyelids because tou can simply rotate them to get a radial transition instead of the linear on you get w/ blends.
07 July 2002, 02:28 PM
Thanks for posting this stuff!
And again, this mpeg looks sooo sweeeet!!!
07 July 2002, 02:54 AM
Dragon- I just wanted to tell you that you changed my life as an aspiring 3D artist.
Your tutorial "Modeling the Dave way" is THE catalyst that helped me transition from a traditional artist to a 3D artist. All the tutorials I've read prior to yours didn't "sing" to me the way yours did. And I've read literally hundreds of tutorials.
I'm now in the production of my first 3D project--one that will take 2 years to complete. I'm working on this project full-time(quit my job), and I'll be posting the progress here as I complete segments.
Your tutorial was like a revelation, and if I'm ever in your neighborhood, or you in mine, I'm buying all the beer you can drink!
BTW, I could never access your site, or anthing linked to your site(does this mean the images you posted this time are hosted elswhere?). My current location prevents me from seeing a lot of websites. The problem is on my end. I'm just glad that your tutorial was posted elsewhere, or I would never have seen it.
07 July 2002, 09:05 AM
uh, WOW. there's a lot to be learned from your threads. keep it up, man!:eek:
07 July 2002, 11:35 PM
I'm glad the tut helped you out. I looked at your site... and if you can reproduce your 2d skills in 3d then your gonna be one of the greats :). You've got some really nice stuff there. I can't wait to see how this project of yours turns out.
Thanx. I love your Cy-Gor character. A guy at work has the McFarlane toy of it on his desk and I have to admit... it's one of my favorites.
07 July 2002, 12:26 AM
Top stuff! really impressed. did you use a 3d paint prog for the texturing? This is really cool, the timing in the animation is also spot on, as are the expressions. Does anyone agree that this guy should have spectacles?
On the ear flapping suggestion - look at Yoda in episode II as his ears flap a little after sudden movements.:applause: Bravo!
07 July 2002, 01:17 AM
:bounce: :eek: :beer:
just sitting in front of my monitor and .. praying :-)
07 July 2002, 03:55 AM
07 July 2002, 04:00 AM
wow! looks great! the animation is amazing
07 July 2002, 04:08 AM
Hey Dragon, nice work you've got there.. ^_^ My jaw dropped when I saw that wonderful animation clip of yours. I've got to hand it to you, you really got great talents... Your modeling and animation skills are superb. ^_^ Well done, please keep up the good work.
If you have time out of your busy schedule, I think it would be great if you can do a tutorial just on how to do Blend Shapes , and how you went about in creating those amazing facial expressions. That would be really really super... ^_^
This is kind of a side thing, but I have a question related to Rigging my character, because I've got no replies from any other forums. Maybe it's complicated, but probably you've come across it..
My problem is do you know if there is a plugin or a mel script that controls the COG or the pelvis...for example, when the COG rotates, the whole body doesn't rotate with it, so it will be easy for me to make the "Contra Posta" pose. Because I already animate a run cycle, and I need to adjust and give more rotations to the COG.. but then if I do that.. I have to adjust many upper body rotations as well? If you know how, please give me some guides... Thank you very much Dave.. ^_^
07 July 2002, 09:40 AM
u r the master.
07 July 2002, 11:16 AM
Not that I'm allowed an opinion around here since y'all laugh at my pathetic tinkerings... but....
My ONLY crits on this thing is one (apart from a rendering-technical one which has to do with how bumpmaps work and stuff I dont have the strength to elaborate and is a crit not specific to this anim but generic up to and including SWEp2) is that the guy is kinda overacting :)
I am still waiting for that *subtle* marlon brando facial expression anim... you now where the guy goes from bewildered to confused to happy to sad to ..... with only miniscule changes of the corners of the eyes and 1mm of eyebrow movement.
But other than that, BRILLIANT stuff. Really.
07 July 2002, 07:32 PM
This deserves more views ;)
07 July 2002, 10:02 PM
Congratulations !! It´s a wonderfull model and animation.
How do you make the hair ? with poligons ? or with the maya fur ?
Bye !! And have a good luck with 3D !!!
07 July 2002, 12:12 AM
I love it, I love it, I love it :buttrock:
then i downloaded the mpeg... ouch ! got to get myself back up on my chair :surprised :xtreme: :bowdown:
07 July 2002, 12:21 AM
Brilliant Dave, not only are you an excellent artist you're also a great teacher, thanks for sharing your knowledge. :beer:
07 July 2002, 02:08 PM
Thanx everyone. I thought this thread got burried a while ago....
I used Deep Paint 3d and Photoshop to texture him. I don't kmow about the spectacles.... but good call on the Yoda thing. I'll have to watch it again :). Thanx.
The blend shapes were created mainly w/ clusters. Clusters are great because you can create a soft selection (such as a cheek) and manipulate it any way you wish. Also, I'll over pump my blends, and also do negative blends to vary the shapes a bit and also get extreme poses.
I'm not aware of a script to do what your asking for w/ the COG. I think that would more a matter of how you initially set up your rig. Sorry, I wish I had a better answer for you.
Yeah, he's overacting a bit :), but that's exactly what was intended. I'm more a modeler than I am an animator and this test was mainly to show extremes in facial expressions. Thanx.
The hair was done using textured nurbs patches. I wrote a little mini tutorial here (http://www.cgtalk.com/showthread.php?s=&threadid=10266&perpage=15&pagenumber=4) if you want to check it out.
And... thanx again everybody :)
07 July 2002, 02:09 PM
nice. I Dig the animation.
07 July 2002, 08:21 PM
coool!!! like teh expression a lot!
:xtreme: :bowdown: :bowdown: :xtreme:
07 July 2002, 10:04 PM
crikey! your work is really impressive. its amazing how your talent is well rounded(modeling animating texturing). do you find it more important for someone to be well balanced in their learning of 3d or to concentrate on one aspect and be really good at it(not ignoring the other aspects but not concentrating on them as much as on a certain one). :)
07 July 2002, 10:26 PM
My first post here...
man that looks very cool!
awsome work :)
07 July 2002, 11:17 PM
That's friggin crazy man! Some of the most talented character animation I've seen in a loooong time, keep it up man!
01 January 2003, 06:44 PM
I really love your work Dave, great meshes, you're a source of inspiration! :love:
01 January 2003, 07:15 PM
He looks a little like Mr. Smith from Matrix :)
Many thumbs up!!!
01 January 2003, 08:48 PM
yeah, I've been seeing him for awhile. Very cool.
01 January 2003, 09:00 PM
The mocie file is ace
keep it up:D
01 January 2003, 10:11 PM
Texture is too smooth.... need more sharp/details
That is totaly awesome work.....
01 January 2003, 10:13 PM
I believe the smoothness is more the render than anything else.
06 June 2005, 01:02 PM
Great facial, excelent work
07 July 2005, 11:09 PM
What a scary face!
Really high facial work.
07 July 2005, 11:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.