View Full Version : Goblin, Dragon (3D), (3D)
07-03-2002, 01:47 PM
Title: Goblin, Dragon (3D)
Modeling example used to help teach a class in Atlanta. Model took approx 4 hrs. Textures done in 3dPaint and Photoshop.
I like 'm a lot ! :thumbsup:
Great modelling and texturing, but I think you already know it....
And that movie.... wooooooo
Keep it up.....
07-03-2002, 02:05 PM
looking very cool man .
:thumbsup: :bounce: :thumbsup:
07-03-2002, 02:10 PM
Call Spielberg or ILM, maybe Dreamworks but get this buddy to the cinema please...
Perfect facial animation.
Could you show a wireframe image?
Cant wait to see mor of buddy :thumbsup:
07-03-2002, 02:17 PM
i like those really subtle hair movements, is that endomorphs?
nice work overall. :)
07-03-2002, 02:23 PM
man that mpg rocks, excellent expressions:thumbsup:
07-03-2002, 02:30 PM
That is simply excellent. The facial test video is superb, very nice keyframing and animation :thumbsup: :thumbsup:
07-03-2002, 02:51 PM
Wow I really like!
But I think the Textures are a lil bit blurry.
If you would fix that it would be perfect!:buttrock:
07-03-2002, 02:55 PM
nothing to say but...woooooowww:eek: :eek:
that's definetely the best work i've seen here yet!! congrats!!:thumbsup:
07-03-2002, 03:01 PM
You did it once again Dragon, brilliant work :thumbsup:
May I ask what apps you use?
07-03-2002, 03:26 PM
I've been watching this guy unfold. I love the hair (well all of him actually...). Just stopped by to give Bert 5 stars (you can have a star too Dave *).
07-03-2002, 03:49 PM
:buttrock: :beer: :buttrock: Great experesions
07-03-2002, 03:59 PM
absolutely fantastic...:thumbsup: :thumbsup:
love the eyes especially...you got mad skills...and I love the slight secondary motion on the hair...the only thing I might add is some slight secondary motion to the ears...and maybe some movement in the toungue!! but that's just minor tweeks...:thumbsup: :thumbsup:
07-03-2002, 04:00 PM
:bowdown: :xtreme: :bowdown:
you are my new "cg god"
i am now your truly worshipper
What a character!!! Bert looks awesome!!
Is there more to come?? Maybe a body??
:bowdown: :bowdown: :xtreme: :bowdown: :bowdown:
07-03-2002, 04:36 PM
AHHHHHHHHHH that was awesome!
07-03-2002, 04:40 PM
:buttrock: :buttrock: :buttrock:
HOLY MOTHER OF GOD!!
There´s just nothing in the scene that beats this!
You´re exceptional! :bowdown:
Approximately 500 stars!
07-03-2002, 07:25 PM
Thanx everyone! wow, that's some seriously positive feedback.... I'm not planning on doing a body on this guy... he was made more to practice texturing and facial shapes... however I like the idea of some secondary motion on the ears... I think I'll apply something to my rig ang re-render.
CRAZY MAN! I LOVE IT!
Keep up the killer work!!
07-03-2002, 11:08 PM
That is some very nice work. :beer:
The animation is near perfect, however I do have some suggestions for you. You may want to look into having his Hair move just a little bit more, and also, he moves his hard pretty fast at one part, so I would imgine his ears would wiggle a little bit seeing how they come out from his head like that. But other than that, I love this would you have done!:thumbsup:
Ps, oops, I see some one has already talked about the ears. Never mine. ;)
07-04-2002, 12:12 AM
He needs... he needs... he needs... a dentist! Quick! :D
Nice work, hair needs to fall with gravity more.
07-04-2002, 12:43 AM
Very nice Dragon. I've seen the character in the WIP section. He's a great model and the deformations in the animation are awesome. The only crits I have have already been mentioned. Great work!
07-04-2002, 01:34 AM
Thats cool man!
On an immature note, i was checking out your site and resume...and the way you have bolded all the fisrt letters in the experience section it looks like its supposed to spell something...and it does.....Like I said, an immature note BUT you might wanna change it up.
07-04-2002, 02:51 AM
D-O-S-E-R? So he likes to sleep...big deal. :curious:
07-04-2002, 05:55 AM
How Did you rig him? Is this all Blendshapes or did you bild a whole skeletal RIG.
Couldn`t you write a short tutorial or so? :-)
Really excellent work ... I`m your FAN!
D.O.E.S.E.R.? Rob: can you also tell what it means?
07-04-2002, 09:12 AM
very sweet dude!:buttrock:
loved the facial test, very nice range of expression.
i'm planning on doin ga full set of facial expression for my warhammer figure http://www.cgtalk.com/showthread.php?s=&threadid=12589
but for now i'm starting a new figure.
is it all just blendshapes? it very very impressive. keep it up, can't wait to see future work(i envy your texturing):drool:
07-05-2002, 01:40 PM
I'm posting some wireframe shots plus a pic of the blendshapes used.
Here's the wireframe....
07-05-2002, 01:41 PM
... and here are the blendshapes...
(sorry for the size... 50k max)
07-05-2002, 01:50 PM
Whistler2k and EpShot,
Yeah, it's mainly blendshapes. The only things that aren't are the jaw, neck and eyelids. I bound those to their own joints for better control. Also... it works better to bind things like the jaw and eyelids because tou can simply rotate them to get a radial transition instead of the linear on you get w/ blends.
07-05-2002, 02:28 PM
Thanks for posting this stuff!
And again, this mpeg looks sooo sweeeet!!!
07-06-2002, 02:54 AM
Dragon- I just wanted to tell you that you changed my life as an aspiring 3D artist.
Your tutorial "Modeling the Dave way" is THE catalyst that helped me transition from a traditional artist to a 3D artist. All the tutorials I've read prior to yours didn't "sing" to me the way yours did. And I've read literally hundreds of tutorials.
I'm now in the production of my first 3D project--one that will take 2 years to complete. I'm working on this project full-time(quit my job), and I'll be posting the progress here as I complete segments.
Your tutorial was like a revelation, and if I'm ever in your neighborhood, or you in mine, I'm buying all the beer you can drink!
BTW, I could never access your site, or anthing linked to your site(does this mean the images you posted this time are hosted elswhere?). My current location prevents me from seeing a lot of websites. The problem is on my end. I'm just glad that your tutorial was posted elsewhere, or I would never have seen it.
07-06-2002, 09:05 AM
uh, WOW. there's a lot to be learned from your threads. keep it up, man!:eek:
07-06-2002, 11:35 PM
I'm glad the tut helped you out. I looked at your site... and if you can reproduce your 2d skills in 3d then your gonna be one of the greats :). You've got some really nice stuff there. I can't wait to see how this project of yours turns out.
Thanx. I love your Cy-Gor character. A guy at work has the McFarlane toy of it on his desk and I have to admit... it's one of my favorites.
07-07-2002, 12:26 AM
Top stuff! really impressed. did you use a 3d paint prog for the texturing? This is really cool, the timing in the animation is also spot on, as are the expressions. Does anyone agree that this guy should have spectacles?
On the ear flapping suggestion - look at Yoda in episode II as his ears flap a little after sudden movements.:applause: Bravo!
07-07-2002, 01:17 AM
:bounce: :eek: :beer:
just sitting in front of my monitor and .. praying :-)
07-07-2002, 03:55 AM
07-07-2002, 04:00 AM
wow! looks great! the animation is amazing
07-07-2002, 04:08 AM
Hey Dragon, nice work you've got there.. ^_^ My jaw dropped when I saw that wonderful animation clip of yours. I've got to hand it to you, you really got great talents... Your modeling and animation skills are superb. ^_^ Well done, please keep up the good work.
If you have time out of your busy schedule, I think it would be great if you can do a tutorial just on how to do Blend Shapes , and how you went about in creating those amazing facial expressions. That would be really really super... ^_^
This is kind of a side thing, but I have a question related to Rigging my character, because I've got no replies from any other forums. Maybe it's complicated, but probably you've come across it..
My problem is do you know if there is a plugin or a mel script that controls the COG or the pelvis...for example, when the COG rotates, the whole body doesn't rotate with it, so it will be easy for me to make the "Contra Posta" pose. Because I already animate a run cycle, and I need to adjust and give more rotations to the COG.. but then if I do that.. I have to adjust many upper body rotations as well? If you know how, please give me some guides... Thank you very much Dave.. ^_^
07-07-2002, 09:40 AM
u r the master.
07-07-2002, 11:16 AM
Not that I'm allowed an opinion around here since y'all laugh at my pathetic tinkerings... but....
My ONLY crits on this thing is one (apart from a rendering-technical one which has to do with how bumpmaps work and stuff I dont have the strength to elaborate and is a crit not specific to this anim but generic up to and including SWEp2) is that the guy is kinda overacting :)
I am still waiting for that *subtle* marlon brando facial expression anim... you now where the guy goes from bewildered to confused to happy to sad to ..... with only miniscule changes of the corners of the eyes and 1mm of eyebrow movement.
But other than that, BRILLIANT stuff. Really.
07-11-2002, 07:32 PM
This deserves more views ;)
07-11-2002, 10:02 PM
Congratulations !! It´s a wonderfull model and animation.
How do you make the hair ? with poligons ? or with the maya fur ?
Bye !! And have a good luck with 3D !!!
I love it, I love it, I love it :buttrock:
then i downloaded the mpeg... ouch ! got to get myself back up on my chair :surprised :xtreme: :bowdown:
Brilliant Dave, not only are you an excellent artist you're also a great teacher, thanks for sharing your knowledge. :beer:
07-12-2002, 02:08 PM
Thanx everyone. I thought this thread got burried a while ago....
I used Deep Paint 3d and Photoshop to texture him. I don't kmow about the spectacles.... but good call on the Yoda thing. I'll have to watch it again :). Thanx.
The blend shapes were created mainly w/ clusters. Clusters are great because you can create a soft selection (such as a cheek) and manipulate it any way you wish. Also, I'll over pump my blends, and also do negative blends to vary the shapes a bit and also get extreme poses.
I'm not aware of a script to do what your asking for w/ the COG. I think that would more a matter of how you initially set up your rig. Sorry, I wish I had a better answer for you.
Yeah, he's overacting a bit :), but that's exactly what was intended. I'm more a modeler than I am an animator and this test was mainly to show extremes in facial expressions. Thanx.
The hair was done using textured nurbs patches. I wrote a little mini tutorial here (http://www.cgtalk.com/showthread.php?s=&threadid=10266&perpage=15&pagenumber=4) if you want to check it out.
And... thanx again everybody :)
07-12-2002, 02:09 PM
nice. I Dig the animation.
07-12-2002, 08:21 PM
coool!!! like teh expression a lot!
:xtreme: :bowdown: :bowdown: :xtreme:
07-12-2002, 10:04 PM
crikey! your work is really impressive. its amazing how your talent is well rounded(modeling animating texturing). do you find it more important for someone to be well balanced in their learning of 3d or to concentrate on one aspect and be really good at it(not ignoring the other aspects but not concentrating on them as much as on a certain one). :)
07-12-2002, 10:26 PM
My first post here...
man that looks very cool!
awsome work :)
07-12-2002, 11:17 PM
That's friggin crazy man! Some of the most talented character animation I've seen in a loooong time, keep it up man!
01-15-2003, 06:44 PM
I really love your work Dave, great meshes, you're a source of inspiration! :love:
01-15-2003, 07:15 PM
He looks a little like Mr. Smith from Matrix :)
Many thumbs up!!!
01-15-2003, 08:48 PM
yeah, I've been seeing him for awhile. Very cool.
01-15-2003, 09:00 PM
The mocie file is ace
keep it up:D
01-15-2003, 10:11 PM
Texture is too smooth.... need more sharp/details
That is totaly awesome work.....
01-15-2003, 10:13 PM
I believe the smoothness is more the render than anything else.
06-24-2005, 01:02 PM
Great facial, excelent work
07-20-2005, 11:09 PM
What a scary face!
Really high facial work.
07-20-2005, 11:09 PM
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