I am in the middle of "Stop Staring" by Jason Osipa.
He says that you can duplicate the weighted map when creating your blend trargets, so you have the advantage of opening and closing the mouth while building your shapes. When I do this I get that Blend Shape sliding problem I read about, where the original model slides over to the targets position in space, although I never Froze transformation on the duplicate.
Is there a way that I can duplicate the skinned model without having to mess with fixing this problem everytime?
Im using Maya 5.01
OH -The book Rocks btw