View Full Version : Modeling: Demo Reel
I just updated my reel, take a look and let me know what you think.:twisted:
You can Download it here:
Demo Reel 320x240 10.5mb divx (http://www.reyhernandezart.com/images/animation/Rey_Hernandez_320x240.avi)
Demo Reel 640x480 32.5mb divx (http://www.reyhernandezart.com/images/animation/Rey_Hernandez_640x480.avi)
Contact me (email@example.com)
On-line Portfolio (http://www.reyhernandezart.com/)
02-28-2004, 04:45 AM
Good job overall, I just have a concern about the overall density of your models. For their topology density there really isn't a huge amount of detail in the models. It's good to show a variety of models both in character and modeling surfaces like you did with the poly and nurbs patch. I think the density could be cleaned up quite a bit though, rather a lot more detail could be added in.
Small crit on the music, the compression of it was really bad, I'd shy away from using MP3's as soundtracks as it was more distracting than anything else. The music will get compressed even more once you go in for final editing making it sound worse than it was. Always try to use a clean track off a CD or uncompressed .wav. Good luck and hope that helped.
not bad. Could use a little more detail. but rather intresting.
02-29-2004, 03:48 PM
I though it was pretty good :) The alien one was cute with the eyelid action. As far as the topology goes, you should set all of your nurbs surfaces to lowest wire approx (1 instead of 3). I suspect thats why the nurbs models look so 'tesselated' and create a false imprssion of heavy polygon weight.
The added sculpture works was a nice touch to add at the end, although I think I would have deleted the hug statute or the circuit board thing.. the others would great to see.
overall a good reel.
Thanks for the feedback everyone.
Emmortal1: I agree The audio compression may have been too much but it was done for web. I cut the file down 20 mb for quicker download. I should play with the compresion a little more. Thanks.
Pony2012: Adding more detail in my future models is definately my next step.
JasonA: Thanks for the tip.
01-17-2006, 02:00 PM
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