View Full Version : Procedual plasticene Tutorial

07 July 2002, 08:07 AM
Procedual plasticene

Okay a tonne of ppl have asked me how I made the clay texture earlier on this year.
I dont have time to show you guys a "recipie" as such but what Ill try to do is give you a bit of an insight into how I created it.

IM going to asume that you have a good understanding of Max. For those of you who are using another package Im sure some of this will apply....and youll be able to do it at twice the speed:) (Sorry, had a bad day with max today)Oh ANd this will need to be customised alot for differnt models etc.

07 July 2002, 08:09 AM
Okay Im mainly going to focus on the diffise(Colour) channel as thats what gives it the funky flecks of colour. Then into the Bump channels for those extra details.

okay first to get the colour Ive used a gradient ramp. Ive giving it the main colour at eiher end and then added in the colours of the flecks I want, further tweaked by clamping own those flecks by adding extra tags to either side of the flecks.

So now I want to break it up a bit. I do this by adding noise like so...

But to get the really funky swrils Ive found that if you change the "Gradient type" to Mapped you can add in greyscale maps to get some nice swirly maps.

Now the next trick is to make these flecks come and go, So what Ive done is put the gradient ramp into a mix material. I want this gradient to fade in and out to the base colour so Ive put the base colour in the swatch below and added another procedual texture to determine where I want it to fade in and out.

I used Dinoskin from blur but any will do fine.

07 July 2002, 08:10 AM

And the tree so far.

OKay that should do for the main colouring.

07 July 2002, 08:11 AM
OKay pretty easy this is. Basicly we want some dents where the flecks are and also some noise around to break up the model.
So First copy the diffuse channel into the Bump slot. NOw we dont need all that colour info so for the best control go into the gradient ramp and desaturate all the colours in the ramp like so...
As we dont want any change where its white, and the darker areas will rise up a little.
Dont forget to change to colour of the swatch in the Mix Material to white as well:)
next to add a bit more dent type detail to the clay. this only needs to be a little as this isnt "true Bump" so well throw in a Noise and mix it with the bump channel to date.

07 July 2002, 08:11 AM
Now Im not sure why but with all the messing around in this material (output tweaking I guess) the bump is really extreme in the gradient ramp hence the mix of 95%
And heres the tree to see how its all stacking up so far.
Final Tree:

Okay now your blob of clay should be starting to look how we want. Ill leave you here on this now as I have a Flu and dont have too much more energy to carry this on. But keep tweaking on this and dont forget displacement too. Ive included a couple of Max files for you to look through and see what im on about.

07 July 2002, 08:12 AM
A thing I tried in max was wiring all the colours to a central swatch so you could easily change the colours...but max became really unstable. It did work but was too hard for me:( I Imn agine it would be realtivly easy to do in Maxscript though.

Final Image with disp:
Final Tree..again:

Oh dont forget that this is procedual so to stop the texture from buggering off when you animate the object then youll need to assign a "UVWMap" with "Xyz to Uvw" checked and assign it a map channel of 99 or something. I usually choose something high that wont get in the way of regualr ones. I dont know why there isnt a setting for this somewhere in the Materials themselves. ANyway I dont do this till the end as Max doesnt give you an accurate view of whats happening in the material editor.

OKay Im going Home you guys feel free to add all you want, ask questions etc.
Im pretty open:)

Finished Max File (
Finished Max File With Displacement (
Material Lib (plasticene only) (
Displacement Material (required for (

[I]**Edit** I have replaced the displacement file with a .jpg at half res, due to download size limitations. The max file will promt you for the original TGA but just replace it with this .JPG Also their may (I doubt it) be problems with the resizing. Tis all just here to give you an idea anyway ;) [/]

Plugins required (Although you should be able to get this to work fine with the base package of max, you'll need these to get my files to work right):
Solid Colour (Blur)
Dyno Skin (Blur)
Do Nothing (Blur)
BlurLib (Blur)
You can get these from Blurbeta ( but I think the site is down. You should be able to get them from most plugin sites anyway.

07 July 2002, 08:23 AM
Well have fun...I hope this helps someone...Its not exactly easy to read sorry:hmm:

Id fix it but I think Ive just had to learn more about posting tuts on forums with this Html maddness and Admin rules (like only a couple of images per post and only posting every 30 secs....thank god I wrote all this before I posted) than any of you could learn from my Plasticene tut:surprised


07 July 2002, 08:30 AM

Thanks a lot for this Chico, I'm sure this one will come in handy for loads of people!! Thanks for going to this effort :thumbsup:

07 July 2002, 02:45 PM
Excellent tutorial Chico! :thumbsup:

Haven't had an opportunity to try it out yet, but I will shortly. Thanks for going through all the trouble!! :beer:

08 August 2002, 04:54 PM
yeah! thanks! really funny use several mixed colors in the plasticines! hehe! :thumbsup:

08 August 2002, 10:17 PM
a great tut man!
hope there will be more, stuff like this should be tagged for more ppl to see.

08 August 2002, 11:31 PM
Oh yes!

Chico is da man!

I've learned something new today - wahoo!

If we have stuff to share, should we post it on this thread or is there somewhere else it needs to go?

:buttrock: :airguitar :beer:

08 August 2002, 05:22 AM
can anyone think of which procedural in Maya that can get that swirly action happening? Ive seen it but cant think of it at the moment. Maybe the 3d noise with the wave style?
If you get the swirl you can use the colour remap and some offset sliders to come up with the same result. Ill try it out sometime, very interesting

08 August 2002, 08:38 AM
Wao guys thanks.

This thread apeared from nowhere, I worte this months ago and no one saw LOL. I just glad people have seen and finding it usful :thumbsup:

@--> CactusJack, If enough of us produce tuts maybe Leigh will post a Tread (thats sticky) that contains links to these sort of tutorial threads. Be kinda cool if Leigh were to pop in here 5 part texting tuts, and any other ones that arrive as well.
If you have something just start a new thread and call its something like Cactus Juice made easy in Max by CactusJack

That way if anyone has any questions they can easily post them, and if anyone is looking for specific tuts they can see from the titles etc.

Later guys.

01 January 2003, 07:11 PM
Hey I just saw it. Although I'm too late but I got benefitted by it :)
Thanks. :)

05 May 2003, 05:42 AM
ho ....damm were the picture?

06 June 2003, 01:04 PM
lol I would certainly ask the same question sir ........

where are they ? I would gladdly save them for next time . ;-)

Cheers .

06 June 2003, 05:12 PM
this thread is so old.... he prolly removed them

06 June 2003, 09:54 PM
Whoa this is an old thread.. :)
Glad its still being used.

We've just changed our web hosts so if you give me a few days Ill put the images back up for you all.

06 June 2003, 11:30 AM
thank you man!!

09 September 2003, 03:06 PM
Hay Chico ;)

What about the pics? The Thread could be helpfull for me and my Mat Probs *g

Thx in advance

09 September 2003, 06:48 AM
can u upload the picture again?

10 October 2003, 09:54 PM
Pictures back :)

Sorry its taken soo long.
Have fun ;)

10 October 2003, 04:14 AM
Thanks man , i realy appreciate this .:buttrock:

Maybe this link that isn't working . :shrug:

Displacement Material (required for

10 October 2003, 07:45 PM
Maybe this link that isn't working .

Should all work now ;)

10 October 2003, 07:51 PM
Thx a lot Chico,
great Tut indeed ;)


10 October 2003, 11:00 PM
Just bumping this great tutorial.

01 January 2004, 12:21 PM
I'm not even a MAX user but I fount it very interesting anyway. Good technique. I'm trying to mimic it in Lightwave. Thank you, pal.

03 March 2004, 03:44 AM
wow, this does look very good, im gonna give it a go mimicing it in blender, ill post my resaults if i find any thing good.

03 March 2004, 09:36 PM
Be sure you do.
Good Luck.

03 March 2004, 08:57 AM
ive been tring to do this in blender, but no luck, i just cant seem to get it to look like that. ild post pics, but i dont have any web space.

05 May 2004, 03:50 PM

i have been looking for a texture like this for a while, but, unfortunatley, i need it in XSI form.. Anyone know how i could do this in XSI please?

many thanks


05 May 2004, 05:14 PM
:bounce: thank's chico
good luck :thumbsup: :applause:

05 May 2004, 07:04 PM
wow, nearly 3 years and this threads still alive. as a postscript to my post from 2002: I never did actually get around to trying it out! I will one day though!

07 July 2004, 10:58 AM
Allabulle out of interest how did you go with this in LW?

Any tips? :)

08 August 2004, 10:20 PM
great tut!! although I need it in Maya form, I will try to apply those technique in Maya. Thx!!

11 November 2004, 05:38 PM

This is great. I've been searching for any tips to do this technic in Maya for a while. This one sounds great. Anybody knows of how to do it in Maya? I am doing a project at Sheridan college and I really need to figure it out as soon as possible. I'll also try to mimic your tutorial in Maya and will post the results in a couple of days.

Please keep updating.


12 December 2004, 02:01 PM
Thanks a lot Chico !. I found this tutorial very useful. I love how this material looks.

12 December 2004, 11:44 PM
Tanks chico!!! more more more!!!

03 March 2005, 11:34 AM
I'm having problems getting this to run in Max 7, when I load it up it asks for some .dlt files, they include dynoskin.dlt solidcolour.dlt blurlib.dlt and alpha1.dlt. anyone got an idea of how I can find the missing files or redevelop it with the proceduals in max 7.



03 March 2005, 11:53 AM
this is great, very nice material.. surely going to use this one :D

04 April 2005, 06:52 PM
I'm having problems getting this to run in Max 7, when I load it up it asks for some .dlt files, they include dynoskin.dlt solidcolour.dlt blurlib.dlt and alpha1.dlt. anyone got an idea of how I can find the missing files or redevelop it with the proceduals in max 7.

Gout: That is required plugins from blurbeta (Link is ) but its an old link. You can get the plugins here :

Thanks Chico for the tutorial!

PS: Sorry for my english.

04 April 2005, 10:08 AM
thanx ______----------------------__________________

04 April 2005, 10:48 AM
Allabulle out of interest how did you go with this in LW?

Any tips? :)

Maybe you are still alive, or maybe when you asked me how was I doing it in LightWave you were so young and now you've become a proud three kid's father/mother. Who knows.

Well, just in case: I did it mostly with procedurals and gradients. It's not that hard. I guess you tried it: it's been a while. XD

04 April 2005, 09:10 AM

I am a little older but no wiser.

Believe it or not I have still not had a chance to try this stuff out in LW, been busy with kids/junior football/full time work and freelance Lightwave on the side. But plasticene in LW is something I do intend to try (my background is plasticene stop motion originally.)

Any examples/tips you have to share would be greatly appreciated, but if not, that's Ok too.
Take care

09 September 2005, 05:26 PM
so gooood, so simple & so clever ! gotta try this asap :D

08 August 2006, 09:29 PM
Is there any posibilities for a Maya tutorial?...or any pointer where I could find one for Maya?

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