View Full Version : Environment: Living/Dining Room

02 February 2004, 07:32 PM
We'll haven't posted in a while or even much :D

But getting feeback is always a great thing.

This is a finished Living/Dining Room for a Condo. Lot of camera changes were made and just little changes but this was the final.

Modeling was done in Maya and then exported to Max as an .obj where it was textured, lighted, and rendered with Vray.

C & C are always welcome.


02 February 2004, 08:00 PM
Well, the lighting needs work, the ceiling looks like it goes off into oblivion, much to bright. And the textures look very flat. The shot and modelling look good (from what I can tell).

02 February 2004, 08:15 PM
I agree. Lighting got away from me. The ceiling was a little more natural before but they wanted it with no shadowing so it looks bright. I tried to compensate with interior lighting but that got away as I was told these changes about 1 day before deadline. Hard to rework lighting in a day an still render out a final Hi-Res.

I have learned for next time. ;)


CGTalk Moderation
01 January 2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.