View Full Version : Character: Giant Yak

02 February 2004, 07:15 AM
A realtime game creature. The Giant Yak seen here carries a fortress on his back. It is used in the same fashion as a modern tank only this guy doesn't have a cannon. Created for very secret type reasons by me concept by an amazing artist that I respect very much. I am looking for critque on model and texture. The triangle count:
Yak=3000 20 hours to model

Photoshop used for painting textures. No photo reference used in the textures. Lots of anatomy reference used for creating the creature models.

Thanks and enjoy, I really loved the time I spent making them.

02 February 2004, 04:54 AM
Kewl concept Ely_Cannon!
A fotress on a yak! never thought it was possible.
Could you please upload a wireframe?

02 February 2004, 09:58 AM
Hi Keltuzar: here are some wireframe shots for you. Notice the fur pieces that hang off the body are doubled up so that they shade from both sides without needing a 2 sided material. -(I am mentioning that because there is a little bit of artifacting in this opengl screen capture caused by those overlapping polygons)

I think this creature is a really cool idea also!

02 February 2004, 10:31 AM
it's great. But i think more contrast on the texture would be better?....darker wood etc....nice concept :)

02 February 2004, 10:36 AM
Thankyou for the input. I am really trying to progress as a texture artist so your comments on that part of this work are most welcome.

Thanks again.

02 February 2004, 08:57 PM
Can you post your texture map along with the dimensions... very impressive.

02 February 2004, 09:04 PM
Texture as requested thanks for you interest- I probably can do a better job of packing the uvs-an it is something I am going to keep improving with each new model.

02 February 2004, 09:37 PM
Nice job! I like the work you did with the available polys. Excelllent work!

02 February 2004, 09:50 PM
Thank you! After the initial modeling I had 4700 triangles. I carefully optimized and tightened from there to reach the target count of 3000 triangles. Do you see any place where it could have been reduced or optimized better than it is?

03 March 2004, 12:31 AM
I think this creature is a really cool idea also!
Hell Ya dude! :buttrock:
Nice work on the polymangement.
You could if you want, reduce some more polys at the horns and ears... but its all up to you.

03 March 2004, 12:54 AM
Yeah that is a possibility I will look at it more closely. Thanks for the critical look at my modeling Keltuzar I appreciate it.

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