well, i made rig for character arm with Maya`s 5 new feature ikBlend. (update to 5.0.1) But when I animate ikBlend from FK to IK the arm jumps around, not goes stright line between FK and IK "virtual" arms.
lets say, i animate ikBlend form 0 to 1 and about 0.2 in animation the first bone jumps to the very different rotation. But it is not like random, it always does the same, when I scrub the timeline. I checked it even with ghosting. And even i deleted that ikHandle and made new one, nothing changes. only, when ikHandle is very close, than it works just fine.
A right arm works fine, only left arm is weird. But I didn`t mirror or copy anything. I made them excatly the same way both from the start.
I just can`t find anything that could cause that :/