View Full Version : Character: Necromutant
02 February 2004, 01:58 PM
Another Dark Legion character for mutant chronicles online.
02 February 2004, 02:03 PM
looks quite good from what i can see but the animation is very small.
how about some bigger pics and a wire?
02 February 2004, 05:59 PM
Looks pretty good. Are you guys using the Mutant Chronicles stuff for a mod or an actual game? Do you guys have the licensing rights to use this stuff? I'm just curious.
I always wanted to play the MC board game but, I was more into Warhammer40k. Is the MC board/war game any fun?
02 February 2004, 06:08 PM
I think it's quite good anim here. Only thig is you should delete take last key one frame backwards, in order to get rid of that little jump at the end of the cicle.
And maybe ad a litte more weight to the steps? Don't know, sure a bigger file will help.
02 February 2004, 07:31 PM
NIce walkcycle. I would like a wire and large render.
02 February 2004, 08:26 AM
Hey, glad you like it! :)
I updated the gif animation file.
Made it bigger and deleted the last frame.
Eric: We are doing an actual game.
Check this website for more info: Mutant Chronicles Online (http://mc.imaginations.ws/modules/news/)
02 February 2004, 04:27 PM
Hey, cool looking model. I played all the Mutant Chronicles games, the card game and the board game where the best. It's good to see that it's still going strong.
02 February 2004, 05:32 PM
nice cycle. did you do the animation/modeling/texturing? the left arm looks a little still at the elbow and the right keeps balling up to a closed hand. i think if you tank those two glitches and the little hold up the other guy was talking about the cycle will be really solid.
02 February 2004, 06:38 PM
oh cool AndyBa, it looks very nice so far - I am a little bummed that it's an MMORPG, I'm kinda sick of those (I miss the single player RPGs) but, you game is shaping up real nice.
02 February 2004, 02:56 PM
Here are some larger images with wireframe.
02 February 2004, 10:38 AM
Boondock Saint: I did the animation, modeling and rendering hehe... :) Textures are done by our texture artist...
What do you mean by "the right keeps balling up to a closed hand."
02 February 2004, 11:15 AM
cool model seems solid only thing i can really crit on is the animation, the rists seem really floppy like a wet noodle, doesnt fit this guy at all, needs to be more stiff, also walk your self your wrists twist a bit during the walk..
I think his toes pull up a tad to high also hes massive his movements should be more subtle, a guy that big wouldnt pull his feet or point his toes up that high
The head could maybe use just a touch of movement too
next the hips barely sway at all they seem very static, and there very static on the horizontal movements aswell, it can youse some bobing up and down as gravity sure would take affect on this big fella....
Another think to consider is the view since you mentioned its morg depending on the view you may want to over exhaderate the movements even more it its a high 3rd person perspective, that way movement can be made more distinct...
Just my thoughts, overall stellar job!
03 March 2004, 01:30 PM
Nice, looks great to me :)
03 March 2004, 05:27 AM
but a standard walkcycle.
- I would slow it down a touch...have him lumber more...
- you are missing a great chance for overlapping action on the shoulders...a tonne of aniamtors nowadays froget that clavicles exist...it can do wonders for adding to the feeling of weight
- the arms are swinging too far in front tof the body and the wrists are breaking too aggresively
- he has a pretty wide stride as well...shorten that and you make him feel less limber and a little more muscular and grounded
throwing some more "character" into the walkcycle will heighten the feel of this guy...
good job. looking forward to seeing more from you!
03 March 2004, 07:35 PM
looks pretty well done here
are u planning to do an anim with it ?
04 April 2004, 08:12 AM
Amola2k, it's already animated. :)
04 April 2004, 02:05 PM
hmmm i don't know if it's the insomnia talking or what but i thought the animation lack something, well bentllama coverd most of what i was going to say anyway so i'll spare you me regurgitating whats all ready been said.
But i will say that your little Necromutant is freaky and would probably (with the right lighting & BG sounds) scare the living sh!t out of me in a game. ok maybe not... but it look real nice anyway.
04 April 2004, 07:48 AM
maybe its the way its lit, it just looks like his hand is closing up on the backswing.
04 April 2004, 12:15 PM
Nice model. In addition to what's already been said, I'd maybe move the head a bit, it's looking a bit stiff atm.
04 April 2004, 01:30 PM
Skeen, moving the head is a good idea.
The question is how to move it... :)
Boondock Saint, the hand is closing up on the back swing. Is it bad?
01 January 2006, 01:00 PM
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