02 February 2004, 08:55 PM
didn't we figure this problem out on starhunter?
02 February 2004, 09:41 PM
we did figure it out in starhunter.
Apparently , you can only use hardware rendered maya16 iff .
I tried tiff16 sgi16 and even rla16. Fcheck see's the zmap embedded in the images - but combustion doesn't. I was just trying to find a logical explanation for it.
Over the past few months i've been using combustion a lot a work and actually became attached to it.
only if it could be somehow embedded into maya. then i'll be very happy.
01 January 2006, 01:00 PM
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