View Full Version : Speed modeling session : theme : Cars

02-23-2004, 10:06 AM
The theme for this week, until monday 1st march, is to model a car that actually exists, from 1900s to today, with the constraint of a blueprint or of a photo ref. is a good ressource, but feel free to search a bit on your own.

post 1-3 hours models (ref/blueprint search,shading, rendering,comping not included), modeled from scratch, you definitely don't have to model the whole car, do what you wish but follow the refs.
Post also unsmoothed wires, different views of your model, and links to refs and/or blueprints .
read this ( please.

Have fun!

02-23-2004, 02:42 PM
OMG This one is tough. I was just thinking to myself the other day too, "I need to make a car."
Too bad I can't find any good blues on the vanquish.

I'll try something out, might not be happy with it...we'll see.

02-23-2004, 05:50 PM
sounds like a great idea!!

u guys should put in the the front page so people will know :/

02-23-2004, 11:31 PM
Ok I posted it on the news section.
I am in!
Wish me luck!


02-24-2004, 07:06 PM
hello I made a car model I wait that they like it, +:wip:

02-24-2004, 07:16 PM

02-24-2004, 08:55 PM
So far so good. Post a side view of the model!.


02-25-2004, 12:04 AM
I send my car another you see the view that you/they request me ,on the other hand I study cinema and I want to study 3d, I accept any work.
to if it is coffe boy or wather boy, i loved my meke 3d arts and cinema but i alon in this way, if somebody this interested one please contacts me.

02-25-2004, 10:26 AM
Well I had some down time, so time taken about the 2hr mark, gutted as I wanted to finish, it was my 1st car but work pays the bills, hmphhhh !!!

Originally started out in LW, I was going to add details using Wings3D which I seem to have a fondness for these days...

02-25-2004, 12:49 PM
Here's my effort, a TVR Tuscan. I ran out of time so no details or wheels :o( but the shape is just about there.

TVR Tuscan, 3hrs, Wings3d

Lots of photos here -

And the model!

02-25-2004, 02:49 PM
Nice model BazC!

02-25-2004, 04:47 PM
sweet, i'm in for this one:beer:

02-25-2004, 07:37 PM
Thanks Mahlikus!

02-25-2004, 09:55 PM
Hey guys, i'm not sure exactly how long it took me to make this, but i made it during my spare time in class, so i would geuss between 3 and 3.5hrs...i know i know, i exceeded the time, hoping you will give me a little leeway there
anyways its a subaru WRX, i snagged the blueprints off of suurland, i will post a wire upon request


02-25-2004, 11:05 PM
bah, 3 hours isnt enuff! heres my progress on a fiat 500(same one from 3dtotal tut, but i didnt use the tut!) i'm working on.

heres the 1hr progress:

and blueprints(from

02-25-2004, 11:11 PM
Nice ridestowe!!:thumbsup:

02-25-2004, 11:41 PM
Audi TT, around 6000 polies and 3 hours of modelling, 1 hour texturing.




02-26-2004, 12:02 AM
i thought it would be fun to take place in one of these :)

this is 30 minutes of work, i started @ 3:30 its now 4.

i hafta go home tho, so illwoerkon it later:)

edit: new images, now up to 50 minutes of modelling.

back (
front (

02-26-2004, 01:46 AM
wow thats very good for 50 mins.

and rane, that rocks! if u put that in ur portfolio, crank up the poly count just a bit:beer:

this place has the best smilies
:buttrock: :beer: :bowdown:

02-26-2004, 03:39 AM
Mmm... about 1:10 of work on this one, but after this i'm going to heavily modify it (chop up parts of it) and take it the whole way. Low poly enough that smooth/subdiv would wreck it right now. Used Maya 5 with this reference (


02-26-2004, 05:24 AM
Man, you guys are fast, this is what I got done after about 2.5 hours, I actually started it two days ago, and it wasn't supposed to be a "fast" modelled car, I wanted to go for details.

02-26-2004, 05:28 AM
Now here's a topic that got my juices flowing!

I've been aching for an oportunity to test out my new found faith in polys on something hard bodied like a car.

Here's what I got after almost 2 hours of playing around in Maya:

Like I said, this is the first time I am modeling something like this in polys (subdivs to be exact) and not NURBS... I modeled the back of the car in a completly different method then the front, because I learned so much in the two hours that passed between starting the front and "finishing" the trunk.

In fact, I learned so much that I think I'm going to start a new model from scratch! This is fun!

By the way, the car is an Audi A8, the car my current client drives :drool: (it's considered a really expensive car in Israel, mainly because cars here cost about 3 times as much as they do in the US)

02-26-2004, 06:35 AM
spent 20 more minutes at it then i hadda go change the oil in my bike.

1:10 now

02-26-2004, 06:55 AM

Old modell...
2 hours and textures 30 minutes.

02-26-2004, 07:33 AM
3 hours of modelling in wings

02-26-2004, 10:01 AM
A low poly wrx (not finished yet) ! hour 15min so far

Texturing is something I am still learning, so that will take a long time for me. :)

02-26-2004, 10:20 AM
nalhcal: Beautiful lowpoligon model! just like the ones I'de like to make! :)

very nice!
no crits at all!

Kazuya Mochu

02-26-2004, 11:49 AM
I am at 2hours now.
This is sort of fun, pushing yourself to do something in a set time, like real work!
Texturing is taking a while. :)

02-26-2004, 12:08 PM
well heres mine
based on brum
c4d xl 8.5
time: about 2hrs 40 mins including textures and rendering

and a wire

02-26-2004, 12:23 PM
Wow! Some amazing work here, I can't believe how much ytou people can achieve in such a short space of time! - Baz

02-26-2004, 01:02 PM
Here we go i did the ford focus tutorial a while back now i have come back todo it again but with out the tutorial :P

I took me around 2 hours to come up with the pile of crap.

Cants be assed doing anymore, im not a speed moderler really i cant speed model for crap i haven't been using maya for that long only around 4 month..



02-26-2004, 01:14 PM
Cool - I'm in.
Doing research now.


Frank Dodd
02-26-2004, 01:17 PM
Hi _dd,

Excellent work on Brum :) now that brings back some memories! You have managed to squash a heck of a lot of detail in there in such a short time and managed to come up with a great pretty much complete model.


02-26-2004, 01:40 PM
cheers frank
i wanted to model him for sooo long now and this gave me the chance to go for it

some of the other models in this tread are spot on and make me jealous with the speed of modelling shown

nice one guys

02-26-2004, 04:35 PM
cuz i started over again

02-26-2004, 04:53 PM
Originally posted by _dd
well heres mine
based on brum
c4d xl 8.5
time: about 2hrs 40 mins including textures and rendering

and a wire

this is by far the coolest one yet!!!

02-26-2004, 07:48 PM
This is my result after 3 Hours 10min
1200 Poligons so far.


02-26-2004, 07:51 PM
Software Lightwave

02-26-2004, 08:38 PM
very realistic, it looks like that one from the commercial:beer:

02-27-2004, 01:29 AM

modeled in wings3d
822 faces.

02-27-2004, 04:30 AM
OK, took another stab at the Audi A8...
Started over from scratch, used a completely different way to do it (but still used polys)... And got a much more efficient model, a lot less polygons... But I'm not happy with the results... My last one ( was much better (and faster)

Here it is after 2 hours:

I'm going to try another fast one... I got some new ideas.

02-27-2004, 09:06 AM
dont think the other one was bad

i think i might redo mine too
i was way too fast now there are a lot of flaws

02-27-2004, 02:59 PM
started on the tire
finished it in 1 hour exactly(took me half an hour just to select all the edges that needed to be chamfered:p

02-27-2004, 04:39 PM
My Mini "Speed" Moris :)
3 25' | Lightwave 7.5 Modeler

02-27-2004, 07:34 PM
damn reached the 3 hours but i need to tweak alot!
too bad....(it looks crap right now)

02-27-2004, 09:01 PM
Good job guys. I'm still a noob so my work will be Noobtacular. And i haven't modelled anything but heads yet.:p :banghead:

02-27-2004, 09:57 PM
if u can make heads you can make cars

02-27-2004, 11:16 PM
nice cars everybody :thumbsup: (and tires)

Here's one from me, didn't go into any detailing, just the basic shape thus far :)

ha, just noticed a couple of tweaks to do before going on with this :blush: oops

02-28-2004, 06:07 PM
Dennispls - I didn't think my first one was bad either... In fact, I think it came out better then the second... I was just trying different methods to build it... I am actually working on a third version of it right now... Not because I'm unhappy with what I got so far, just to practice and find the technique I am most comfortable with. The first one was done by starting with a cube and subdividing... The second started as a single tiny polygon and extruded and extruded and extruded from there.
How did you model the wheel? There are a million ways to do wheels but I never tried any of them... I guess I'm going to have to try one of them soon.

02-29-2004, 07:36 AM
OK, I am beginning to feel like I am spamming this thread with Audis... But I felt like doing a couple of speedy cars for practice... What I didn't feel like doing was chop up new blueprints and set up image planes everytime... Hence, the multiple Audis. :rolleyes:

So here's another Audi A8, this time I went and added more details in the hour I had left after finishing the basic shape.... And I plan to continue adding details even after the 3 hour mark, which I just passed. Maybe I'll even take this car to the finish line and have a complete "non-speed thread" model.

C&C will be most welcome.

02-29-2004, 07:51 AM
zzzrByte: Not bad at all! With a good lighting setup and some textures on, im sure it will look great. Make sure you post the result here later. This shows that doing the same model over and over again really pays off. Practice makes perfect! Good luck!

02-29-2004, 02:23 PM
Originally posted by Dennispls
if u can make heads you can make cars

:love: ...:blush:

02-29-2004, 08:02 PM
Hour and a half, I'll put in another hour and a half later tonight. Bonus points to anyone that actually knows what car this is.

03-01-2004, 12:06 AM
OK, I've littered this thread with too many Audis in the past few days...
So here is the last one... :cool:

Basic shape was done in less then 2 hours... and 2.5 more hours were spent on detailing the hood of the car.

Since I passed the 3 hour mark, and I really want to continue working on this one... I will move this to its own thread in the WIP forum ( I will apreaciate any one who wants to follow me there (, and follow my progress and provide some crits and comments.

Here's where I am:

Follow me! ( :wavey:

03-01-2004, 12:26 AM
Bonus points to anyone that actually knows what car this is.

Subaru ?

03-01-2004, 05:37 AM
ok here is what i got after 1 hour and 27 min
nurb modeling in maya

it sucks i know
but i still have som time

see yah when im done

03-01-2004, 09:58 AM
If anyone's interested, i'm continuing my porsche in the WIP thread here ( It's given me a lot of respect for people who design cars, as this is the first car i've really tried at. Nice speed modeling idea too, keep it up m@ !!

03-01-2004, 10:18 AM
im done
2 hours and 46 min :beer:
maya nurb modeling

crappy i know

03-01-2004, 01:43 PM
i've never really used nurbs, but do they somehow make the modeling process go faster? thats very good for 2 3/4 hours

tahl'en - its the subaru baja!!!! i win!!

03-01-2004, 02:18 PM
ridestowe: imagine having the top edge of the door and then the bottom edge from the top view. then make the profile for the face of the door. then all u do is sweep that profile along the two edges created before.

or even easier just make some splines and loft the surface

so with placing a fes splines u can get some nice large cruved surfaces
nurbs are kewl

03-01-2004, 05:46 PM
Originally posted by Tahl'eN
Hour and a half, I'll put in another hour and a half later tonight. Bonus points to anyone that actually knows what car this is.
Im thinking that is a subaru brat, and if it is you will now have to model the bed seats as they are a signature of the brat

03-01-2004, 07:34 PM
Xtrude: Good guess, but too vague for full points.
Wings4Me: A very good guess. It is, however, the Brat's larger brother the Baja. As such, I modeld the Baja's screwy bed feature, the door that opens into the cabin.

03-02-2004, 07:52 AM
Tahl'eN - I like the way your Subaru turned out in that last shot... Good job! :thumbsup:
Any chances you are going to keep working on it? take the model further?

03-02-2004, 08:56 AM
Thank you. (-:
I've been thinking about working more on it, but it's not real high on my list at the moment. Maybe add the sunroof and rack, and then texture it. Wind up with a remarkably low-poly car. (it's right about 900 polygons now) We'll see.

03-02-2004, 11:48 AM
Originally posted by ridestowe
i've never really used nurbs, but do they somehow make the modeling process go faster? thats very good for 2 3/4 hours

tahl'en - its the subaru baja!!!! i win!!

like _dd told u
and here is an image of the curves i did to genrate the surfaces

if u get comfortabel with nurbs u can work really fast
u just have to take alot of time staring at the blueprint before u start modeling so u can think of the curves u will do.
i think the best way to learn nurbs is gnomons dvds
they rock.
and deathbrain's web site

i just forgot to say somthing when i posted the image
the tires were done a while ago. i did them before 2 weeks for a car i made.
so they r not in the 2.46 hours.

03-02-2004, 07:38 PM
27 minutes so far

03-04-2004, 12:00 AM
Originally posted by ridestowe
i've never really used nurbs, but do they somehow make the modeling process go faster? thats very good for 2 3/4 hours

tahl'en - its the subaru baja!!!! i win!!

umm....i believe i answered correctly!

03-04-2004, 12:02 AM
You certainly did. I'm sorry I missed your response. The bonus points go to you. (-:

03-20-2004, 10:42 AM
Hi Everyone,
i know the "Cars" speed modelling session is a lil out-of-date, but I did a lil speed modelling session for myself to see how far i could get in 3hours. So far it doesn't look bad, but yeah, 3 hours isn't enough. I want to see if i can model and texture the whole thing in 8 hours.

Just gonna put down a few screenshots for now...

What you see now equals getting reference, setting up scene, modelling and just basic material application = 4hours.

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