View Full Version : Environment: House where Joan of arc was born

02 February 2004, 08:43 PM
Hi everybody!!

I hope I choose the right place to post this work. It will be a 3d object for web. If it's not in the right place please tell me.

So this is the house where Joan of arc was born. It's made to offer a virtual tour of it. And links will be available by clicking on historical objects. There will be a few to learn on her history.
I post it to have comments and critics on the design and the model. I hope you'll like it.
The whole scene is 2496 poly in max and about 9000 in the object. ??tris??

And you can also have a look on the 3d object
here (
Well there are still troubles in it: like you can't go through the side door yet ( it isn't high enough :/ ) and the fire ( yes it should be a fire) is not good looking. But particles are'nt complete enough in cult.
Of course to open and close the doors just left click on them.
Thanks to have a look :) see ya

And I forgot to say I'd like to put a beautiful scenery around. Trees, vegetations,... If you have good example of low poly scenery I'd be grateful you link me to them. Thanks for your help :)

02 February 2004, 05:11 AM
Hi, not a bad start. the texturing and lighting is looking neat. But I think you are haveing problems with scale. Maybe you can import a human model in your scene and then base all of your sizing decisions on the humans scale. Right now it seems like the windows and doors and fences all have a different scale than the other.


02 February 2004, 01:19 PM
Hi Grooveholmes,
Thanks for your reply. I checked my scales following your opinion.
And I also found that the fences was too big ang it gave a strange aspect. But for the house ( windows and doors) I model it as the real one. And I may not modify it, it has to be the real dimensions. So the fences are changed, here are the new ones:
Now I'll make some scenery test.
Of course C&C are still welcome :)

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