View Full Version : mib_lookup_spherical placement
02 February 2004, 05:48 PM
Does anybody know how to place the mib_lookup_spherical node correctly if the scene has z as upvector?
01 January 2005, 07:56 PM
but like to know how these nodes work....
there is no good documentation on the web
01 January 2005, 02:39 AM
i highly recommend using maya's IBL node over the mib_lookup_spherical. it has many more options and can be interactively placed in the viewport oriented in any direction.
most of the mib shaders are really pretty useless, in my opinion. they're just generic examples to give codewriters a jump start.
01 January 2006, 01:00 PM
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