View Full Version : character: Ice Troll Knight_WIP

02 February 2004, 10:30 PM
Ok so this is a WIP that ive been picking at for a few months, I finally got the gusto to uv map him, and in the process... modified the armor a tat.

Its suposed fairly low polly... maybe 2.5k or so. might need some rounding in some spots.

C&C welcome.

Hes going to be an Ice troll... but that will come soon enough. For now, hes just an idea. Hope you like it.

02 February 2004, 12:29 AM
looking great

02 February 2004, 12:50 AM
looks pretty tight =)... especially the face looks cool... although if its low poly.. and hes wearing a Big helmet why the detailed face.. unless he can be "unmasked" then i getz it ;)..

anywhoom i Likes the Whole.. so keep up the Good work there mate..

02 February 2004, 03:22 AM
Heres a little update on the texture.

02 February 2004, 01:41 PM
cool stuff you have going on there, can you post up the texture page once your all done? love to see it!

02 February 2004, 04:57 PM
Yea! Don't forget to put some ice on top!


JelloGnome 2
02 February 2004, 07:22 PM
I think for 2500 polys the legs look really blocky.

02 February 2004, 06:53 AM
well heres the current progress... lots to go.

Ice, Ive found is realy difficult to paint... I looked at some crystal reference, but I just cant seem to get it to work.

Any help would be GREATLY appriciated.

02 February 2004, 12:45 PM
Wow, crazy texture. What program did you use for that?

02 February 2004, 03:09 PM
awesome man. this skin is definately your best yet. you are moving in the right direction. cant wait to see more

Fox Mc Cloud
02 February 2004, 05:45 PM
I think some more polys wouldnt hurt on his Body the
Head is good. But your texture just rocks cant wait to
see it finished :)

Greetz Foy Mc Cloud

02 February 2004, 06:46 PM
All my textures are done in photoshop.

Mostly i just use the brush tool at about 10 oppacity, very soft for the first few layers and hard for the highlights and dark shadows.
I use the overlay mode because it tends to blend more and the more you go over the richer the color gets.

Still havin trouble with the ICE...

Any help from the pros would be awsome!

02 February 2004, 06:54 PM
I think you have to do the ice parts transparent... if no i have no idea how to do it...

Ocean Size
02 February 2004, 09:44 PM
Looking great, double A...

That face texture is rockin! Mesh loosk clean and proportions are good as well, I do agree with previous post about legs looking a bit blocky for poly count.

You do nice work, keep it up and shoot me an e-mail sometime.


02 February 2004, 09:00 AM
Aweseome skinning start so far. Lookin' forward to see it, keep it up!

02 February 2004, 05:35 AM
Really sweet texturing. I don't do 3D but I think this is gonna turn out really well.

As for the ice, I would suggest either making the armour semi transparent or alternatively using deep shades of blue going straight up to white. If you look at an ice cube or block, you'll see the colours behind it influence the way the ice cube looks; a dark background = dark shades inside the block.

If this is for a still picture then I would suggest using deep shades of blue. like the way you've done the face. Just remember that an ice cube has streaks and swirls of white in it.

Hope this helps.

03 March 2004, 02:44 AM
Ok so heres a teeny update... finaly figured out what to do with the ice... smooth sailing from here.

My tablet has been on the fritz lately... so ive been able to work on this only for the moments it decided to work properly.

03 March 2004, 03:45 PM
Im liking this model alot. Cant wait to see the finished project.

Matthew Moran
03 March 2004, 05:01 AM
Looking good man. I can remember this guy from when we were in DRC together. Definitly came a long way . keep up the good work A.G. gimme a call sometime!

03 March 2004, 10:07 AM
nice, I esspecially like the texture

03 March 2004, 09:01 PM
i like your textures alot
good start
keep it up

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