View Full Version : Siphon GL Engine - WIP shot

02 February 2004, 08:09 AM
Something my brother and I have been workign on for a few weeks(well 2 days art and a few weeks code) still workign on it. Just got the lighting in a few minutes ago...

Will be a racing game upto 6 players.....

If u want to try the engine out see what frames you get or report any bug just stick em here....

EDIT: updated demoDownload Demo Here (

02 February 2004, 10:53 AM
a very low poly car for the game above just completed it....(this is a render)

02 February 2004, 11:01 AM
I got 76 FPS (GeForce 3 64MB, 1024MB RAM, 1.5Ghz P4)

02 February 2004, 11:27 AM
hrm thats not very much :| should be at least 100-200 fps what geforce 3 do you have?

02 February 2004, 02:12 PM
It's because of his refresh rate...

02 February 2004, 11:29 PM
could be, buy my refresh rates only 60hz

02 February 2004, 12:28 AM
~ 320 fps...

i'de suggest breaking up your sky some more, and moving it in... 4 sides veses an octagon... (don't use box, use something with more faces) to prevent the "fish eye" distortion that's makin me sick...

textures are nice, but very simple, maybe break up the surface of the map with some boxes and hay bales.

other than that, awsome.

02 February 2004, 12:37 AM
updated demo(only adjusted the lighting so the road doesnt look dirty, and added the little car)

Download Here ( (9mb .ace file so use winace or something)

Yeah its not finnished i still have alot to add to the map im planning some grandstand, checkpoints and some cliffs to one side, also more trees, and the current exporter is a bit buggy and is limiting the number of objects atm(soon to be fixed).

Those with lower frames than 100 may have vsnc enabled, if u want ot disable it its under the openGL options in your video settings.

btw i think the fisheye think is either because its in a window, or because the FOV is to high, ill look into it...

02 February 2004, 03:24 AM
FPS: between 160 and 290.
Radeon 9000-XP1600-786mb ram

The FOV definitely need fixing, and when I start out, I'm below ground plane.

keep going, let's see how this turns out.

02 February 2004, 01:48 AM
yeah the camera spawns upside down too heh *coders*

ill keep posting updates when i get more stuff done on it :)

02 February 2004, 01:23 PM
my god thats cool :D I have always wanted to make my own car game. I think you should go for a more realistic look and feel :D

02 February 2004, 08:04 PM
Enzodiac, before they even attempt that, they must refine their engine, and make it feel more like a real racing game.

I imagine that this would only be considered as version .0001 for them, and if they continue working, they could have something as nice as any other racing game in a year or two. Making it look real is the easy part.

02 February 2004, 10:56 PM
were not aiming for a realistic racing game, more a cheesey style, did u ever play super speed?

and yeah this is a very basic version, we have some network code and basic renderer thats about it atm, so lots to do :)

02 February 2004, 01:35 PM
This is damn sweet... i get about 3-700 fps with radeon 9600 pro...

this has some real potential...go for it! :)

02 February 2004, 02:27 PM
86 fps, all the time :)

02 February 2004, 02:44 PM
what your system specs?

02 February 2004, 08:11 AM
OK updated demo a big fps boost(u wont notice as the poly have gone up a big lot)

Download HERE (

02 February 2004, 09:19 AM
Something must be terribly wrong. I get 5fps constantly! Here are my specs;

- 2,58gz
- GeForce 4 titanium 4200
- 512mb dual ddr RAM
- way too much harddrive space

02 February 2004, 09:21 AM
eep that is bad, do you have the latest video drivers installed? and also motherboard drivers?

02 February 2004, 12:32 PM
do you have Anit-aliasing enabled btw?

02 February 2004, 02:06 PM
ok found the problem, u need detonator 50 or above drivers....
on a geforce 2 someone was getting 60-80fps so you should have no problem geting higher :)

CGTalk Moderation
01 January 2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.