View Full Version : Retrieving cubical environment?

02 February 2004, 07:37 PM
Hi there;

I read long time ago a tutorial about the thing I want to do but I donīt remember where I read it..., it was about the making of a cubic map (for the cubical environment texture), but taking the pictures from a 3D scene already done, taking 6 picutes exactly (the same as cube sides), do you know guys something like this?

Thankīs in advance.

02 February 2004, 08:28 PM
I think if you make a raytraced reflection on a cube then bake the material with MR you'll get your 6 pictures.
I did that using a shpere and it works fine.

02 February 2004, 10:10 PM
Maybe this will help: Automatic environment in Maya (

Pixho also has a Melscript called refbox on his site:
Refbox (

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