Well, I use 3Ds Max 6 and I'm reading this book : Mastering The Art Of Production With 3Ds max 4 (http://www.amazon.com/exec/obidos/tg/detail/-/0766834700/qid=1077137425/sr=1-1/ref=sr_1_1/002-6088615-4132838?v=glance&s=books)
A section of this book deals with Motion Capture and scripting,
To be more specific : interactively driving a remote control vehicle over your screen (by pressing your arrow keys).
In the book everything is told how to do it...
So I wrote the script a bit different and more complicated.
So now everything works :D! (I can drive that vehicle interactively over my screen by using motion capture and my script)
Welcome to section 2 :
Now, how to record that Motion Capture Session into a keyframed animation ?
Well I did everything what's told in the book, and with some tweaking it works....
Yeah "works :grin: "
When I start a motion capture session and my scripts are running (to record keyframes and stuff) then keyframes are recorded.
But when I then play the movie, my vehicle does the same things,
Only if I drove straight a head for 10 inches, my rover drives just 5 inches, and when I turn 20° it just turns 12°.
Now, when I set my time slider to slide twice as fast, my rover will drive and rotate less far !
Or when I set my time slider to slide slower (1/2 for example) my vehicle will drive and turn further !
In other words, the way the book teaches you, isn't that exact.
So my question to you is :
How do I make a script that records a motion capture session and writes it as a keyframed animation ?
You can experimentate with these files :
A driving object : Driving Object (MAX 6) File (http://www.coworks.be/~vandermeiren/KB%20Help/Driving%20object.max)
Script to drive that object : Driving Script (ms) File (http://www.coworks.be/~vandermeiren/KB%20Help/Driving%20Script.ms)
Explanation ! : Explanation.txt (http://www.coworks.be/~vandermeiren/KB%20Help/Explanation.txt)