View Full Version : Glass' borders problem...

02 February 2004, 02:42 PM
Hi all,

I need help to create a realistic glass’ borders…In my current solution I’m using poly cubes shaded with a opaque phong material. The result, as you can see, is an unreal uniform color. I’ve even tried to create maps for color and specular color, cosine power, but I not able to catch the real color and shine variations… Can anyone suggest me a technique, a tutorial, or maps for this situation?

Bye and thanks :)

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01 January 2006, 12:00 PM
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