View Full Version : WIP : MSU12 (multi use shotgun) - Game Weapon
02-17-2004, 09:27 AM
This is a model for my HLČ TC, (www.nemusdev.com) that i'm just fiddling around making.
what do you guys think of it so far, what should be changed, what CAN be changed and what is good as is.
Folded Stock (http://www.nemusdev.com/images/weapons/MUS12_A.jpg)
UnFolded Stock (http://www.nemusdev.com/images/weapons/MUS12_B.jpg)
i would use more polygons all over model. It looks very low poly if you plan on using it in hl2.
Instead of putting lots of polys on the grip ( the hand will be blocking it anyway) i would use more polys to round out the rest of the gun.
02-17-2004, 06:48 PM
Alright, The model may or may not be the view model. However thats not important really.
What types of things can and should I add to the gun. I know that the pump can be detailed (worked on) and a bit more on the slide. I also will add some detail to the folding stock. It isn't an insainly high poly gun, but I don't want to put alot of poly's if it doesn't need it. as high as my poly limits are, I want to make the gun as low poly as possible. That goes the same for the entire game, thus allowing me more room for detail in other area's, such as levels (which WILL be lavish).
01-17-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.