View Full Version : The TeaPot Experiment: SubD+Disp+Procedural

07 July 2002, 12:22 AM
this is the first of upcoming series of Tips&tricks with SubD+
Displacement+Procedural Experiments. hope be useful! :)

the only procedural map that i used is SMOKE
it used it for Displace map, bump, selfillumination & diffuse.

07 July 2002, 12:27 AM
& this is...quess what?

07 July 2002, 07:20 AM
Just couldnt hold myself from contributing to this teapot party.
Pardon in advance :)

07 July 2002, 11:14 AM
:) haha very interesting! how did you do that?

07 July 2002, 04:17 PM
Hehe, cheers ;)

I used a teapot, a pcloud particlesystem and a box.

I set up the particlesystem to use the teapot as an object particle
emitter and assigned the box as instanced object to the

07 July 2002, 11:32 PM

07 July 2002, 12:40 AM
what was that?...i mean how did you do that?! :)

07 July 2002, 01:02 AM
shag carpet on a Teapot...

You know, Elvis was the first to think of Shag Carpetted Teapots as a fashion statement to go with his shag carpetted ceilings at Graceland... at least he was the first to think of it and not imidiately discard the idea as complete idiocy... :D

Now how did you do that again? :D

07 July 2002, 01:39 AM
hmmm, another try, well...aquatic fishipot?

07 July 2002, 07:54 AM
This is a 1000 face teapot with a bitmap i rendered from a cellular map as a Vray displacement map. Vray displaces at rendertime.

Took about 6 minutes on a Athlon 1400 with skylight and GI :)

07 July 2002, 08:10 AM
1 min 10 sec with skylight & GI

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