View Full Version : Make polygon of pointcloud?
02-16-2004, 09:13 AM
If I have three coordinates how do I construct a polygon object out of that. I guess I could use the make polygon object tool
but that dosen't seem like very clean solution.
Now .. if we take this further. Lets say we have a bunch of points and want to make a polygonal object out of that
How do we approch this. Mel or API ??
02-17-2004, 07:59 AM
i think Alexx here has a script on highend which does that, from paint particles it creates a polygon mesh from the co-ordinates in a crazy order. i believe its only tri's though.
called particleDeformationPoly v1.0::
02-17-2004, 09:03 AM
i dont think that is what you really need.
as i understand you, you want to generate a surface from the point cloud that you have (with a result more or less like from a blobby surface?).
i thought about something like that as well, but i think it is a bit too complicated for me :)
anyway if you need it:
particleDeformationPoly (http://bigott.gmxhome.de/scripts/ParticleDeformationObject/particleDeformationPoly.mel )
(very old and never reworked)
02-17-2004, 09:20 AM
thanks guys ..
and yes Alexx that's exactly what I'm after. I don't have any project that demands this type of solution but it would be great
to solve this because that would open a lot of doors.
Hmm .. My guess is that this is not something that you would do with Mel ( though it would be alot simpler )
The problem when going through a point cloud is how do you go through every point and in what order
02-17-2004, 09:23 AM
i think there are some siggraph papaers about topics like that..
basic idea without reading them would be going from top to bottom and then sorting them by the extend in X and Z to create the propper polies..
but i never did any kind of scripts like that so im a complete noob though.
01-17-2006, 11:00 AM
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