View Full Version : But I don wanna us volumetrics mom!
01-24-2002, 09:06 PM
I have this little project I am working on.
The problem is that I want the head to appear as though it is floating in nasty mirky liquid, but I don't want to take the render hit by using volumetrics. Any ideas as to how I can the foggy gross look that will give me some depth perception (I considered using a 50% tranparency map, but it just seems to even).
I need to create about 30 seconds of animation with this fellow, so I don't want renders that take 1-2 hours per frame... I already had to decide to do away with my area lights and I am still at about 20 minutes (of course this is with textures and allthat good stuff).
01-25-2002, 12:23 AM
what speed pc do you have?
01-25-2002, 02:41 AM
you may as well just use sprites, there fast...but if you really do not want to use HVs you could always use a limited range volumetric light, which is also fast
01-25-2002, 03:01 AM
I tried the Volumetric Light and it is working great. HVs are terrific but this is exactly the look I was going for.
I am working on a Dual 450 G4 w/ 1gb of Ram. I wish I had the dual 800s.
Any suggestions regarding how to limit my light to the constraints of a cylinder?
01-25-2002, 04:35 AM
Use a Distant light. It makes a Cilindar when you turn on volumetric lighting.
01-25-2002, 07:14 AM
When I use the terrific looking VM lighting I get exactly what I need, but when I wrap it in Transparent Polys I lose my volumetric look. What gives? I was going to post some renders.... but I can't get them uploaded right now... I will later this morning.
01-25-2002, 12:46 PM
only suggestion i have is to make sure trace everything is checked in the render options.
02-03-2002, 06:19 AM
01-13-2006, 01:39 AM
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