View Full Version : character: machine/human

02 February 2004, 02:48 PM
eh was just wondering if anyone had any thoughts on my model,
comments or crits would be apreciated..

thingy (

this is my first text ever and i would have nvr thought it would be so hard to do....i have been chipping away at it on and off for atleast a week maybe 2 now and this is what i have so far, i am liking the dirty discoloured feeling the skin is getting but in the back of my head something is telling me it lacks dimenionality...i would love to hear what anyone else has to say about it so C&C would be apreciated!!!

02 February 2004, 03:10 PM
Originally posted by Beerma
eh was just wondering if anyone had any thoughts on my model,
comments or crits would be apreciated..

thingy (

Make this thing four wheel! and model gear system also 4WD.

Looks good! If You seek for inspiration in texturing I think Boris Vallejo can be one of them for sure.


02 February 2004, 11:19 PM
i decided to put an electric motor on the back suspended by a spring hangin from his back, i imagin sparks falling out of the front of the motor as he is ...uh..."motoring" around, but to start it he has to spin the tank treads by that im thinking about it, it probably need some sort of gas tank thingy..or a battery. anyways take a look and tell me what you think....

02 February 2004, 02:34 AM
i think im pretty much done the model now was just wondering if anyone had any suggestions before i commit to tecturing it...i changed the platforn he was sitting on now the bar is simply gabbed into his is the spring in his back....

02 February 2004, 06:47 AM
I like your upperbody so far. i think how you have the hands modeled now is going to be problematic when rigging it. i think you should have your hand with palms facing toward the ground. that character wouldl ook even better with a great texture. good work so far.

02 February 2004, 08:24 PM
eh thx for the advise but i was wondering how that would actually help with the not doubting wether your right or not, just wondering how it would effect the riggin...I'm also having a hell of a time UVing his face heres a pic of the topology can anyone gimmie some advice as to how to go about it ( i have read tuts on how to do regular eye and nose problems but there is just soomuch overlapping on this char that im becoming very frustrated with me PLZ!! : )

02 February 2004, 01:31 AM
Well my rule of thumb is to do absolutley everything and then triangluate Beerma. you can toggle triangle on your mesh but i would immediatley undo. i have just always found its incredibly easy on you if you do. anyway if i was you the face i would do this.

1. get a planar projection grab most the faces of his face and do his face in like 3 planar projections the front and stitch the side. i think if you look at how they lay out uvs for games like quake or just games in general its a good way to follow i dont think this helps much but you will get less distortion this way.

02 February 2004, 01:04 AM
gotta little start on the text. and was wondering if I was going in the right direction. bare in mind this is my first tecture...
*removed image for faster page load'n*

02 February 2004, 06:28 PM
Looks kickass so far Beerma. Very grotesque! Post more of the texture if you have it done.

There are two things on the torso that might need tweeking. One is the gash across his abdomen. In the area that it is the widest it is too dark, it looks like he has a blackhole in his stomach. If you have it a higher value it would look more like a scar. Or is you painted a patch of guts hanging out that would like sick too.

The other section is the scar running across his pecs in the middle. It just looks too much like you took the smudge tool and zig-zagged across his chest :)

Cant wait to see this beast completed though.

02 February 2004, 03:35 AM

03 March 2004, 07:45 PM
the new textures look great !
show us more !

03 March 2004, 10:40 PM
Edited by moderator: not a constructive comment.

03 March 2004, 01:52 AM
thx amola : ) seems your just full of generous comments!!

Kijop, maybe u should take a look at the pic on top it's got a little bit of texture on it...

I will eventually finish this model when i get the time, but school comes first these days sorry folks

03 March 2004, 04:53 AM
edited by moderator

03 March 2004, 05:21 AM
edited by moderator

03 March 2004, 09:34 AM
The idea is nice, though I think the model needs more work.

I think the connection between the mechanical and flesh parts should be more convincing. It looks like he just stuck on the part with the wheels, and it doesnt seem like he has any real control over it.

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