View Full Version : stills: safety glasses
02 February 2004, 11:41 PM
I just modelled and textured this pair of safety glasses for our FIRST Robotics (http://www.usfirst.org/robotics/) animation. Is there anything I can change to make them more realistic or just better in general?
Scroll down for the updated image
02 February 2004, 11:43 PM
Could you show more views? it's hard to tell what I'm looking at.
02 February 2004, 11:55 PM
Scroll down a little bit further
02 February 2004, 04:34 AM
this is the old one:
scroll down for the new one.
02 February 2004, 05:01 AM
I don't mean to be cruel, but those look nothing like saftey glasses. I think you should start from scratch and redo them.
Would "Saftey Glasses" have a pointy almost 'dagger' like end on the frames?
02 February 2004, 05:05 AM
yea i agree with Clock. You should get a new referance picture or something.
02 February 2004, 02:21 PM
thanks for being honest. I'll see what I can do. I think the most inaccuracies are the pointy arms and the lack of a nose protector. Would anything else make a huge difference?
02 February 2004, 04:42 PM
I bent down the end of the arms, added a nose piece, and added the slits in the sides so they don't fog up. Does it still look like a murder weapon?
02 February 2004, 04:58 PM
more updates. scroll down
02 February 2004, 05:03 PM
those look like safety glasses now dude.
02 February 2004, 07:39 PM
Okay. I think I'm mostly done. Check it out:
02 February 2004, 07:41 PM
get rid of those sharp corners everywhere. i've never seen 'safety glasses' with corners that could put out an eye.
02 February 2004, 07:50 PM
Sorry, you hit the website before it finished uploading and you saw some of the old images. Now there are six images and only the last one is sharp.
02 February 2004, 09:09 PM
Much better than your first rendition. Now try applying meshsmooth, and if that thins it out too much, try applying a push modifier before the meshsmooth. (You might want to try smoothing groups to keep some areas of your model angular).
01 January 2006, 11:00 AM
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