View Full Version : character: girl

02-13-2004, 11:37 AM

my new model.
3556 tris.


02-13-2004, 06:08 PM
i love everything about it. the poportion, the render. especially the way you model the hair. my only crit would be the expression, it's too bland. it looks too much like a deathmask. it needs an expression that hints at her personality. good work

02-13-2004, 06:55 PM
To może zorganizujemy randkę z moim mnichem?


02-13-2004, 07:17 PM
wow! its not even textured and it looks great! thanks for not giving her pontoon-breasts as well, those are great and all, but sometimes they just get old...texture that attractive young lady!

02-13-2004, 08:06 PM
She's a cutie! Nice model but, I agree her face does seem a little blank w/out expression - it's a nice character though.

02-13-2004, 10:12 PM
Awsome model, I agree on the face (do I have to say that =_=). Do you have any plans on texturing her? or are you just gonna leave it like this? Keep up the good work, looking forward to seeing more of your stuff.

02-13-2004, 11:15 PM
That's really nice looking. Echo everyone about the super nice proportions and hair. Can we see some wireframes?

02-14-2004, 02:50 AM
thanks for comments.

too bland?
she has lightly manga character and maybe therefore it looks bland.

kijop: no nie wiem :) myslę, że wolała by pana w czarnym garniaturze ;)

i leave it like this beacause i like how she look and this style.

ok. wire

end one more thing.
beaneh: if yoy want see more my things you heve see this links.

#1 ( , #2 ( , #3 (


sp. sorry for my english :) is little strange :)

02-14-2004, 02:55 PM
<mnich rzuca zaklęcie choroby na kolesia (tego w garniturze)>

z łysym kafarem trzyma sztamę!


02-14-2004, 03:03 PM
I don't agree with the comments about the face. I think she looks bored, but I think that's a bland emotion, but not a bland face.

02-14-2004, 03:56 PM
looks pretty damn good to me lol

what base pose do u use? i ask because the wrists have no distortion at all or is she modeled in this pose?

02-14-2004, 05:00 PM
The nose could use some nostrils (is that the right word?)... the stuff on the side of the nose :p

And I think you could save a lot of polys in the lower part of the face, without loosing any detail.

The hair looks great, but not very realistic ;)

02-14-2004, 05:48 PM
Let her breathe!

02-14-2004, 08:47 PM
Really good character!
I especially like the topology of the torso.

However I would add just a tad bit more details to the face and perhaps use the same smoothing group for the whole T-Shirt, instead of making the shoulders separate.

02-15-2004, 03:21 AM
Great model !
Love her pants and pose.
Good mesh too, except for the things ShadowM8 and J.K.Makowka already pointed out.
One question though: were you by any chance inspired by the character of "Fee" from the manga/anime "Planetes" ? She looks and feels similar ( which is great :)
Cheers !

02-16-2004, 02:00 AM
A może wpadłaby na imprezkę?



czekamy w knajpie monk's lounge! tu na forum!

Frank Dodd
02-17-2004, 01:15 PM
I don't feel she is too bland at all, I think she is very realistic looking, natural and convincing. Great conservative simple style in the dress too. Top Work.

02-17-2004, 02:49 PM
<edited my moderator>

<please do not post comments like that. this is your first warning.>

02-18-2004, 06:56 AM
was that at ALL nessisary?

02-18-2004, 08:11 AM
Was what neccessary? His comment, or the editing of his comment...

02-18-2004, 08:18 AM
wooowww.. impressive man!
what about texture?! will she get kinda anime manga style clothes??!
i don`t know what exactly it is, but she looks really great!

02-18-2004, 09:06 AM
Originally posted by spm
<edited my moderator>

<please do not post comments like that. this is your first warning.>

ok, i apologize. i just said what i thought. i didnt realize it could offend anyone.

02-18-2004, 01:25 PM
I really like your works, Pierdziele. Do you have a webpage or gallery at all?

02-18-2004, 03:04 PM
his comment... its gone now.

cris castro
02-18-2004, 03:25 PM
very nice work,simple.

02-19-2004, 02:44 PM
thanks all for yuors comments.

commy: I modeled her in this pose
ckaos@om: this is only my concept. I did not inspire by "fee" or "planets". I do not know what this even it is ;)
rikimountain: I will not make texture, this is low poly bun not for game.
Zieroth: i dont heve website but i work on it.

spm: your comment is gone and i do not know what you wrote. maybe this something important :)?

02-19-2004, 11:13 PM
What's it rendered with?

The cloth over the breasts seems odd, dunno why.

Wigaru Wiyamoto
02-20-2004, 09:51 AM
This is a refreshing change of style compared to most other game art. It looks great in the GI renders, but it's important to check out it looks in real-time.

02-20-2004, 10:02 AM
You could bake the GI in to a bitmap texture. That might look good :)

02-20-2004, 10:01 PM
I like it =) I saw the face being not realistic at all but my mind registered it as an artistic rendition of a human, a "style" of rendering a women. I like it =) If you were going for a realistic look, that would be a different story. As far as the hair and body I think its pretty dead on. Nice work!

02-22-2004, 08:44 PM
I really love your style.. I'm going to set your model as the standard for all my models. I'm not a low-poly kinda guy, but I like how you were able to achieve the elegant stylized-realism look with such simplistic models..

02-22-2004, 08:47 PM
I really love your style.. I'm going to set your model as the standard for all my models. I'm not too fond of low-poly models, but I like how you were able to achieve the elegant stylized-realism look with such simplistic models..

03-20-2004, 09:09 PM
really great piece of work
it has alot of style in it
and oo the pose is very cool yet subtle at the same time
really super

03-20-2004, 10:42 PM
For such a simplistic coloring of the model, that is incredible. Truly an inspiration for me, if not everyone else. I will continue to try to produce photoreal textures to hone my skills, but I think for my game I may just go this route. It's easier, faster, and wow, the final result! I looked at your other models and they share the same simplicity and elegance. Kudos!

It looks to me as if you did UV texture her because of some sharp definitions I see, is it just my n00bishness talking?

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