View Full Version : character: girl

02 February 2004, 11:37 AM

my new model.
3556 tris.


02 February 2004, 06:08 PM
i love everything about it. the poportion, the render. especially the way you model the hair. my only crit would be the expression, it's too bland. it looks too much like a deathmask. it needs an expression that hints at her personality. good work

02 February 2004, 06:55 PM
To może zorganizujemy randkę z moim mnichem?


02 February 2004, 07:17 PM
wow! its not even textured and it looks great! thanks for not giving her pontoon-breasts as well, those are great and all, but sometimes they just get old...texture that attractive young lady!

02 February 2004, 08:06 PM
She's a cutie! Nice model but, I agree her face does seem a little blank w/out expression - it's a nice character though.

02 February 2004, 10:12 PM
Awsome model, I agree on the face (do I have to say that =_=). Do you have any plans on texturing her? or are you just gonna leave it like this? Keep up the good work, looking forward to seeing more of your stuff.

02 February 2004, 11:15 PM
That's really nice looking. Echo everyone about the super nice proportions and hair. Can we see some wireframes?

02 February 2004, 02:50 AM
thanks for comments.

too bland?
she has lightly manga character and maybe therefore it looks bland.

kijop: no nie wiem :) myslę, że wolała by pana w czarnym garniaturze ;)

i leave it like this beacause i like how she look and this style.

ok. wire

end one more thing.
beaneh: if yoy want see more my things you heve see this links.

#1 ( , #2 ( , #3 (


sp. sorry for my english :) is little strange :)

02 February 2004, 02:55 PM
<mnich rzuca zaklęcie choroby na kolesia (tego w garniturze)>

z łysym kafarem trzyma sztamę!


02 February 2004, 03:03 PM
I don't agree with the comments about the face. I think she looks bored, but I think that's a bland emotion, but not a bland face.

02 February 2004, 03:56 PM
looks pretty damn good to me lol

what base pose do u use? i ask because the wrists have no distortion at all or is she modeled in this pose?

02 February 2004, 05:00 PM
The nose could use some nostrils (is that the right word?)... the stuff on the side of the nose :p

And I think you could save a lot of polys in the lower part of the face, without loosing any detail.

The hair looks great, but not very realistic ;)

02 February 2004, 05:48 PM
Let her breathe!

02 February 2004, 08:47 PM
Really good character!
I especially like the topology of the torso.

However I would add just a tad bit more details to the face and perhaps use the same smoothing group for the whole T-Shirt, instead of making the shoulders separate.

02 February 2004, 03:21 AM
Great model !
Love her pants and pose.
Good mesh too, except for the things ShadowM8 and J.K.Makowka already pointed out.
One question though: were you by any chance inspired by the character of "Fee" from the manga/anime "Planetes" ? She looks and feels similar ( which is great :)
Cheers !

02 February 2004, 02:00 AM
A może wpadłaby na imprezkę?



czekamy w knajpie monk's lounge! tu na forum!

Frank Dodd
02 February 2004, 01:15 PM
I don't feel she is too bland at all, I think she is very realistic looking, natural and convincing. Great conservative simple style in the dress too. Top Work.

02 February 2004, 02:49 PM
<edited my moderator>

<please do not post comments like that. this is your first warning.>

02 February 2004, 06:56 AM
was that at ALL nessisary?

02 February 2004, 08:11 AM
Was what neccessary? His comment, or the editing of his comment...

02 February 2004, 08:18 AM
wooowww.. impressive man!
what about texture?! will she get kinda anime manga style clothes??!
i don`t know what exactly it is, but she looks really great!

02 February 2004, 09:06 AM
Originally posted by spm
<edited my moderator>

<please do not post comments like that. this is your first warning.>

ok, i apologize. i just said what i thought. i didnt realize it could offend anyone.

02 February 2004, 01:25 PM
I really like your works, Pierdziele. Do you have a webpage or gallery at all?

02 February 2004, 03:04 PM
his comment... its gone now.

cris castro
02 February 2004, 03:25 PM
very nice work,simple.

02 February 2004, 02:44 PM
thanks all for yuors comments.

commy: I modeled her in this pose
ckaos@om: this is only my concept. I did not inspire by "fee" or "planets". I do not know what this even it is ;)
rikimountain: I will not make texture, this is low poly bun not for game.
Zieroth: i dont heve website but i work on it.

spm: your comment is gone and i do not know what you wrote. maybe this something important :)?

02 February 2004, 11:13 PM
What's it rendered with?

The cloth over the breasts seems odd, dunno why.

Wigaru Wiyamoto
02 February 2004, 09:51 AM
This is a refreshing change of style compared to most other game art. It looks great in the GI renders, but it's important to check out it looks in real-time.

02 February 2004, 10:02 AM
You could bake the GI in to a bitmap texture. That might look good :)

02 February 2004, 10:01 PM
I like it =) I saw the face being not realistic at all but my mind registered it as an artistic rendition of a human, a "style" of rendering a women. I like it =) If you were going for a realistic look, that would be a different story. As far as the hair and body I think its pretty dead on. Nice work!

02 February 2004, 08:44 PM
I really love your style.. I'm going to set your model as the standard for all my models. I'm not a low-poly kinda guy, but I like how you were able to achieve the elegant stylized-realism look with such simplistic models..

02 February 2004, 08:47 PM
I really love your style.. I'm going to set your model as the standard for all my models. I'm not too fond of low-poly models, but I like how you were able to achieve the elegant stylized-realism look with such simplistic models..

03 March 2004, 09:09 PM
really great piece of work
it has alot of style in it
and oo the pose is very cool yet subtle at the same time
really super

03 March 2004, 10:42 PM
For such a simplistic coloring of the model, that is incredible. Truly an inspiration for me, if not everyone else. I will continue to try to produce photoreal textures to hone my skills, but I think for my game I may just go this route. It's easier, faster, and wow, the final result! I looked at your other models and they share the same simplicity and elegance. Kudos!

It looks to me as if you did UV texture her because of some sharp definitions I see, is it just my n00bishness talking?

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