View Full Version : Renaming buttons?
02-11-2004, 07:12 PM
I'm trying to write a script that'll help name objects in the scene.
Is there a way to detect if an object with a certain name exists? If so, based on that how do I disable a button or change a buttons name? If i CAN'T do it with a button can I have two bitmaps to switch between? like a red dot or green dot depending on if the object exists?
02-11-2004, 07:54 PM
If all you have is a string representing a name you want to test, you could do it like this:
nameString = "Box01"
isValidNode (execute (("$" + nameString)))
You could easily use the result of this call to change a button state or caption:
if isValidNode (execute (("$" + nameString))) then
button1.caption = nameString
button1.enabled = true
else button1.enabled = false
Using the same kind of construct, you could also swap out a bitmap image, or whatever else you'd like your interface to do! Good luck:thumbsup:
01-17-2006, 11:00 AM
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