View Full Version : Mitsubishi Evo Vi

01-24-2002, 07:09 PM
Hello! Please i need some sugestions and how can i make a good headlights┐?
This image is little blured and poor quality because is a test edited with photoshop , sorry , i'm working in a good render.

Thank you for all!

01-24-2002, 09:34 PM
We cant see it because the image is hosted by GeoCities. But try this.. Rename the extension from JPG to TXT and just link to it the usual way. :)

01-24-2002, 09:46 PM
or just remove the HTTP:// :D

With that reflection map the car looks very cool!

But PLEASE, make the headlights!!!!


01-25-2002, 12:24 AM
The mesh is looking really cool, but the swirly reflections make the hood and fender seem warped and dimpled. Try a little more of a consistant reflection map, or some more lighting.

01-25-2002, 12:37 AM
Nice lancer!! I should build my Alpha 155Ti :D

The Lightwave Applied V 6.5 + 7 has a pretty decent headlight section..That is of course if you'rre using Lightwave:)

considering the realism level you seem to be after, your best bet would be to construct the headlight assembly...bulbs, reflectors, lenses etc...

look for some glass tutorials for the lenses, I imagine you have a bit of a handle on the rest.

Hope this helps, good luck!!

01-25-2002, 04:55 AM
I think i saw some carlights tutorial on

01-25-2002, 07:59 AM
Nice model but still have to work on reflection.
Maybe use fresnel effect.

01-25-2002, 11:39 AM
Thankyou , i have fresnel effect , the reflections is cause of hdri image rnl_probe i don't like a lot , i'm waitins while i make my own hdr for make a new render , I find a good tutorial of headlights in Thankyou!
Sorry for my english but i'm spanish and don't control much english... This car is modeled and rendered in lightwave 7.0b and i'm waiting for lightwave 6.5+7.0 applied!!!!! xD

More sugestions???????

01-25-2002, 01:46 PM
Sure that the map is a bit weird.
I thing that if you do have fresnel effect, settings may not be good cause personally, I don't really see it or maybe the reflection level is too high.
Maybe add some color hightlight.
Here's a reference that shows fresnel effect. I guess :)

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