View Full Version : modelling a face for anim

cris castro
02 February 2004, 04:20 PM
i got a question regarding expression anims everything related to eye expression, mouth etc...
i have to model a character and i would like to know what is the best way to model it to get good face anims,i've seen people who model the inside of the mouth as a separated object ,the eyes too as two different spheres...
well im really new to this any tip,link or tuts would be appreciated

02 February 2004, 02:05 AM
If you are a talented modeler, you should try and create a facial topology that mimics actual human muscles. At the very least make sure your edgeloops run in a fashion that will lend themselves well to deformation. (circular around the mouth region)

Then it's just a matter of creating blendshapes for each muscle and combining them with set driven key to create highlevel facial poses like phenomes and emotions.

02 February 2004, 03:26 AM
Here you go..

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