View Full Version : Game Art Comp 5: mucky : Actraiser
02 February 2004, 07:24 AM
I'm not sure what his name is but here's a concept for an updated, different version of the 2D Actraiser character. I wanted to get away from the generic "guy in armor" or mythological hero so I came up with this.
Color scheme will probably be based on the original character. I don't know how many times I restarted as he was just one of those projects that just didn't go right no matter what. Very frustrating but I'm a little happier with the direction he's going now. If anyone has suggestions for clothing and accessories please feel free (not my specialty). I plan on finishing the concept in the next day.
Here's a couple reference pics in his pixel glory:
02 February 2004, 07:38 AM
welcome to the fray.
02 February 2004, 09:14 AM
OH HELL YA!
I LOVED THAT GAME! Best of luck to you, and please please do it justice. The music, and graphics were some of the best ever on SNES:)
02 February 2004, 12:34 PM
bentllama-thanks homey, glad to be fraying ;)
modeling_man-yeah, I hope so. It was fun.
02 February 2004, 11:20 PM
Not much to look at yet but figured I should show some progress.
02 February 2004, 01:39 AM
so far so good.
How you doin' on that poly count?
02 February 2004, 02:04 AM
It's at 2500 tris. I want to make fingers so I'll probably make the hands next so I know how much I can spend on the rest of the clothing and armor and what needs to be trimmed down.
02 February 2004, 02:47 AM
just a couple crits from what I see so far.
you can easily cut back polys on the shoulder pieces, as well the thighs and rear can be pulled in a bit from the side profile pic.
also, depending on how many polys you need belts can always be easily textured and bumped, instead of modeled out. You'd be surprised how many polys get eaten up when modeling out a a belt which really unless its a huge belt doesn't make that big of a difference in the silohuotte of the model.
Ofcourse that is just my personal taste, and really seeing as we have a 4500 poly limit spending it on a belt ain't a bad thing.
besides that its coming together!
02 February 2004, 09:03 AM
modeling_man-Thanks! I'll be trimming down on the belt. I have the optimizing thing to do now.
02 February 2004, 10:27 AM
Keep it up! Model looks good from this angle.
Care to post some orthos once you complete optimizing?
02 February 2004, 09:59 PM
I am at 4450 tris so I still have some left to finish his shoulder straps and a couple little details. If anyone has suggestions on smoothing and such please do.
I went a little heavy on face detail so that I can build some face states.
02 February 2004, 05:53 AM
in playing the game i always percieved that he was wearing a golden mask that was part of his armor...
im not sure though... he just looks weird with the wings coming out of his ears and that is the only head armor he is wearing
02 February 2004, 10:30 PM
Yeah, I re-interpreted the head a bit in favor of a more super-hero type head.
02 February 2004, 08:34 PM
ant chance for an sdk on that one?... it looks fun to skin
02 February 2004, 06:09 AM
Yeah, if it seems enough people are interested. ;)
I am hoping to get a little feedback on the textures so far. The head is most finished.
(click for larger)
02 February 2004, 06:18 AM
well done! the textures came out very vivid but still retain alot of detail. Self illumination i imagine? Care to show the model with some groovy lighting? I would maybe desaturate the blue a bit or maybe try some variation in the colors as they turn into shadows.
02 February 2004, 06:49 PM
Thanks! I'll work on that blue. It's self-illuminated now. I'll do a couple lit versions once he's rigged. I just hate that stupid airplane pose. :)
btw-Kain looks so much better once you fixed the shoulders. Forgot to mention it.
02 February 2004, 09:43 PM
oo Actraiser, that game was great back in the day. The model is looking go so far. You forgot one thing though...wings!! Man, you gotta give him his legendary wings!
02 February 2004, 09:45 PM
the second Actraiser was so lame looking...looked like Thor:P
The first one was rad. The concept for him was way cooler IMO.
can wait for some sweet poses!
02 February 2004, 09:50 PM
Oh, I thought the first guy had wings too. My bad. Geeze, Modeling-man were you guarding the post? Lol, you posted before mine even refreshed. =P
02 February 2004, 06:46 AM
Thx! So I got the rigging done and some face states. I'm not satisfied with them yet so I'll be pulling on them some more and building more. I forgot to ask if anyone had thoughts on specular and bump maps? I'll probably do something with the armor pieces. A little lighting for modeling man ;) Nothing too dramatic though.
Got to take a few days off from this but comments welcome!
01 January 2006, 10:00 AM
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