View Full Version : Hall of Refraction

02 February 2004, 09:34 PM
hy :D

C/C tks :D

02 February 2004, 10:51 PM
The bricks and bump maps are alittle large, and the windows on the back wall look "cut out". Adding some thickness to them would be nice. Cool idea. Like the feel.

02 February 2004, 01:15 AM
Looks good.

I'd pull down the reflectivity on the floor so it's not 100% reflective. It's a little hard to tell just what's going on.

Some kind of ambient light or radiosity'd be good too. With four light sources I think you'd see some fill even in the darkest areas. Plus, they're all exactly identical in shape and intensity, which looks sort of odd.


CGTalk Moderation
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.