I have some trouble which I don’t now how to handle.
I have model a low poly character and converted it to SubD now I am trying to use Stevens approach (wrapper and blend shape) to animate the character.
The first odd thing is when I building the skelett the joint is very big. I have to turn the display scale down to 10% and my character is not small, about 15 grids (cm). Does the scale depend on all objects in the scene?
The second problem is that the wrapper which is a copy of the 0 level SubD doesn’t influence SubD at all. I have tried many different settings but non work. I created a new scene and build a poly cylinder convert it to SubD and did same thing on this and it worked. What can be wrong in my character scene?