View Full Version : where to begin?

02-03-2004, 10:18 PM
I am a graphic design student who has a moderate amount of experiance writng c++. I am looking to do some experimentation with creating my own shaders and plugins for lightwave. However, I don't know where to begin my research. I have done some searching on the internet but I havent found anything helpfull. If some one could point me in the right direction it would be greatly apprecated.

02-09-2004, 06:56 AM
How good is your math? From my understanding, a firm basis in calculus and differential equations is what you need for writing a renderer. And I suppose from there, experiment with something you personally might use or find useful.

02-09-2004, 05:49 PM
step 1.

read the docs

im sure they will be helpful

step 2.

ask questions when you need to.

people from the company post there.

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