View Full Version : where to begin?
02 February 2004, 10:18 PM
I am a graphic design student who has a moderate amount of experiance writng c++. I am looking to do some experimentation with creating my own shaders and plugins for lightwave. However, I don't know where to begin my research. I have done some searching on the internet but I havent found anything helpfull. If some one could point me in the right direction it would be greatly apprecated.
02 February 2004, 06:56 AM
How good is your math? From my understanding, a firm basis in calculus and differential equations is what you need for writing a renderer. And I suppose from there, experiment with something you personally might use or find useful.
02 February 2004, 05:49 PM
read the docs
im sure they will be helpful
ask questions when you need to.
people from the company post there.
01 January 2006, 09:00 AM
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