View Full Version : Speed modeling session : theme : hands and feet

02 February 2004, 11:08 AM
Back to a more classic exercise topic for this one, running till friday 6 feb. Hands, feet, human or not, any style.
1-3 hours models (ref search, shading, rendering not included), show unsubdivided wires and different views, tell what soft you used.

Have fun!

02 February 2004, 11:33 AM
Great topic m@, funny yesterday when i gave up on ideas for the antique warrior session i started my own hand speelmodel. This is the progress after about 1 h 15 m. I'll finish it off with another 1˝ h when i get home from work an edit my post with the latest progress. I hope to see some nice wires in this one, especially feet which i find hard to do.

02 February 2004, 01:32 PM
I like the speedmodellingtopic. Very usefull information here about topologystuff.
As I have to model a comic hand now, I´d like to participate!
I´m not good in speedmodelling, never practiced, but let´s see, if something good happens in my editor.
I´ll start now and will come back here in 3 hours....:wavey:

02 February 2004, 01:54 PM
There are other things I should be doing.

02 February 2004, 02:07 PM
Both nice hands!
Mine is developing still. Here is where I am now (I know I´m slow and bad, but I have the courage to post my work here... ;-) )

02 February 2004, 03:07 PM
Where I am so far...

02 February 2004, 03:44 PM
Modelling ready,´I´m gonna rig it now...

02 February 2004, 03:45 PM
We're here to learn not to boast, so feel free about showing whatever you do.

I find your hands a little narrow, don't you?


02 February 2004, 03:47 PM
you are right, I´m gonna scale it down to fit. I didn´t attach last pic anyway, so here it is.

02 February 2004, 04:48 PM
OK, Time Up!

I had a 10min phonecal, so 3 hours are over 10min later, now.
I rigged the hand, tried to paint maps but failed bcause too much polys in too short time. But deforming is OK (could be way better, but hey, I can move the fingers!)
Here it is, what do you think? It´s my first speedmodelling and my first hand/glove (forgot the nails) ever.
Made in Cinema 4d 8.5

02 February 2004, 04:57 PM
here together with a wire, not attached, so that you can see directly...

02 February 2004, 05:58 PM
I had to remake the hands for my mole ( so this subject was perfect for me..

lightwave 7.5
3hours modeling, 20min PS touchup on the wire.

02 February 2004, 07:21 PM
Okay, i guess i finished up for this model now, totally 2˝ h using wings3d.

rotated 360° (

02 February 2004, 08:54 PM
Here is the hand from my main character on my current film. It took around 3 hours, maybe a bit less, with a bit added later for finger nails. Obviously, the texturing time didn't figure into that and was probably an additional 4 hours for texturing.

Comments always welcome.

02 February 2004, 10:12 PM
this was my last foot 1. version i did it under 3h maya (stahlberg tuturial for referenz)

there is a better version here ( thanks for the refresh i have to do the texture :)

02 February 2004, 10:34 PM
Swag, your foot looks good but the heel has some problems. The achilles tendon in the back there kind of archs into the heel which rounds out just below the bump on your ankles, not sure what those bumps are actually called. But my point being, your heel is kind of pointy. The foot also looks like its of somebody with flat feet, kind of like it needs a bit more arch on the outside edge. Can definitely see that Stahlberg inspiration in there though, ended up very similar to his tutorial foot. It's too bad he doesn't partake of these little sessions.

tonfarben, your hand needs a bit more meat to it. It's kind of thin and spindly. That can work if that's what you're going for, like fellah's, but it looks like you're going for a more human hand. The fingers are kind of pointy at the end as well. Also, I dunno if it's too appropriate to do the middle-finger salute there, but that's just me maybe.

pur9e, I like your hand but the palm is so fat! I'd just suggest pulling in the meaty sections on the bottom of the hand leading up to the pinky-finger and the meaty part leading up to the thumb. Looks good tho.

Egyt, looks good, no crits.

fellah, looking good as always. Very nice and stylized. I have two suggestions. First, the wrist leading into the hand is so skinny. I think you want that, it fits with your model for the mole, but I think it could be fattened just a bit, looks a little unnatural but perhaps it'd be fine when married to the rest of the model. Also, that meaty part leading up to the pinky, looks like it needs a few edges pulled out to round it a bit. The top shot where you can really see that part well looks like it's just a bit squarish.


This is an excellent session. Easy enough that everyone can participate and do some good work but still fun.

02 February 2004, 02:38 AM
1 hour modeling
Software: ZBrush
(sorry, my english is poor)

02 February 2004, 04:42 PM
3,1 hours modelling, vertexpainting and rigging.
This one is better, I think. More flesh, better deforming, less Polys. All Quads, modelled in C4D 8.5
Sorry for the middlefinger in the last post, I didn´t want to hurt anyone. This time I chose the classic heavymetalfingers to show deforming.:beer:

02 February 2004, 06:57 AM

There's my timelapse.

02 February 2004, 05:13 PM
Thanks for that timelapse!
There is a lot to learn from it for me.
For example: I modelled each finger, instead of copying one. And I don´t have the fleshy part below the fingers, I just have the two others, thumbflesh and the flesh of the outer hand. Next time my hand will be better:)

02 February 2004, 06:10 PM
thanks for your crits, really appreciated! I agree with most of them and will fix it before I attach them to the mole.

about your hand.
I think it's a good one, texture looks great! but it looks a little flat, atleast from the angles you showed.
especially the parts on the palm. the thumb-connection, and the part under the pinky(the part you critted on my hand) a little more definition there would be nice to see.

the middle joints of the pointer and long finger down to the connection to the palm looks a little to thick compared to the rest to. but you might want it like this..

nice foot! I was going to comment on a few thing but noticed those things where fixed in the thread, doooh... :) nice job!

here's another one from me.
I reused the geometry for the palm from my previous post, but tweaked it to fit this male hand.

2hours 30min

my friend didn't have the time to help me with a nice wireframe touchup with fire and flares like before.. I hope it's ok..

02 February 2004, 06:35 PM
Fellah kanon!

No crits at all! but I'd like to know how you did the nails, are they separate meshes or are you shaping it out of the fingertips geometry? Closeup would be nice as I think they look great and mine never does, and yes, with flames plz :].


02 February 2004, 06:40 PM
Here is my stylized foot,

2hours 30min, in Maya.

02 February 2004, 06:54 PM
Holy cow Troy, that's one crazy ankle!

Thank you as well for the crits Fellah. I agree the meaty parts of the palm need to be fattened up on my hand. I learned quite a bit when I made that hand as far as form and I had originally modelled it too flat. I was having problems getting it right tho when I was working on it before so I figure I will fix it the next time I have to make some hands. Also, with the two fingers having fat joints, that's because it's modelled after my hand which I scanned as reference and I've cracked my knuckles for many years which leads to fat knuckles :). Looks fairly natural to me but I think if you haven't had exposure to someone who cracks their knuckles it might look a little odd. I'll definitely be changing that around on my next character, but this whole char I was working on was modelled after myself.

02 February 2004, 07:06 PM
it was supposed to be 'stylized' plus it is my first foot, so that may explain the craziness. But the foot is intentionaly large, and the ankle is supposed to be thin, it's more of a caricature really.

02 February 2004, 08:19 PM
hey thanks. you can find a few closeups and wires beolw. pretty simple. the wire looks almost identical to your fingers, just a few tweaks away.
hand closeups (
sorry for leaving out the flames, I dont know how my friend does his magic, and he won't tell! next time.. there will be more flames than ever though! I will pay him to do it if he refuse..
great looking hand you made btw, the main shape is definitely there, just a few more tweaks on the nails, and a lil more work on the wrist and it will be perfect.

oh, leave the knuckles as they are then, looks pretty okay afterall. the main problem was the flattness of the palm. but thats just a few vertex tweaks away.. :)

02 February 2004, 02:58 AM
Originally posted by tonfarben
Next time my hand will be better:)

Almost always the case. Best ref for hands is the one on the keyboard.

02 February 2004, 04:46 AM
Hello everyone.
Did this in XSI in about 1hour & 10-15min'ish


02 February 2004, 09:10 AM
PedramK: i love those feet lol :thumbsup:

02 February 2004, 12:14 PM
Maya 5
Here is a hand at around 2 hrs of work. The left pose is how i remember Magneto's hand when jim lee would draw him.

02 February 2004, 04:29 PM
Originally posted by Layer 01
PedramK: i love those feet lol :thumbsup:

They're like Buddha feet or something! Definitely cool.

02 February 2004, 05:04 PM
Thought I'd have a go at this one :)

Maya 5 about 2.5hrs work. It's by no means perfect, I think some of the proportions are a bit out and some of the details - as they stand - are a bit dodgy. It's my first proper go at a hand so I guess it's not too bad :)

02 February 2004, 05:07 PM
Here's another view.

02 February 2004, 06:33 PM
Originally posted by Levitateme
Maya 5
Here is a hand at around 2 hrs of work. The left pose is how i remember Magneto's hand when jim lee would draw him.

Hot. I was immediately thinking comic book from the pose, the line along the back of the thumb is wonderfully expressive of the genre. On the model itself, all that bothers me is the thickness of the fingertips vs the rest of the finger, and the non-quads, but as for the latter, I am neurotic about quads for some crazy reason unrelated to how things look.

02 February 2004, 11:58 PM
Hi, :)
Maya: about 1 hour
Zbrush: 1 hour and 40 minutes

02 February 2004, 09:35 AM
Nice pose, Jia Saer. I like the whole proportions.


02 February 2004, 11:29 AM
I decided to do a non-human hand for an ogre-like character I'm thinking on these days.

3 hours in Max6


02 February 2004, 10:06 PM
thanks for the foot c&c here is a hand

a speed hand not very much detail but in 1:50 with maya and bpt

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