View Full Version : Adding joints to smooth bind

01 January 2004, 09:28 AM
So this maybe a question that has already been answered in a previous thread, but here goes. So I am trying to add some joints to a chracter that already has been skinned using smooth bind and weighted. Is there anyway to add a joint, re-bind the skin and still keep my previous weights relatively the same? Or do I have to start skinning and weighting all over from scatch if I truly need to add in more joints? Any help would be appreciated.

02 February 2004, 07:44 AM
Yes, you can add the extra joint as an influence object, using lock weights at 0. Look in the docs for more on this if you have questions.

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