View Full Version : Adding geometry to face with blendshapes

Carrot Juice
01 January 2004, 06:02 AM
I have a bit of a problem, which is this. I made a face ( that already has it's blendshapes almost totally finished. I realized AFTER I had finished all the blendshapes that I had forgotten to make eyebrows for my character! does anyone know if there is a way to add geometry to the face and all it's blends without making the deformations go wild?

Just an idea, maybe I could make the eyebrows separately and parent them to the face and use set driven key to animate them with the blendshapes. If that might work does anyone know how to set it up?

Any suggestions greatly appreciated!


01 January 2004, 09:09 AM
try wrap deform
use face to wrap eyebrow

Carrot Juice
01 January 2004, 10:15 PM
Thanks I'll give it a shot and post the results

CGTalk Moderation
01 January 2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.