View Full Version : Speed modeling session : theme : Warriors of the Antique Age
01 January 2004, 03:21 AM
Greek, Roman, Egyptian, Celtic, Mesopotamian, and the list goes on... (until 476 AD, end of occidental roman empire) You can model the entire figure or part(s) of it (you can do only weapons or gear if you want).
Focus on the distinctive marks that will make your model recognizable as belonging to a specific ethny/civilization.
1-3 hours as usual (ref searching, concepting, shading, rendering NOT included), provide wires, different views and tell what soft you used.
This goes on until Monday 2 February.
Be creative and have fun!
01 January 2004, 03:27 AM
wow cool lets see :applause:
01 January 2004, 12:19 PM
Good subject and I like that there is no deadline. :beer:
Now I got something to do after the school.
01 January 2004, 12:23 PM
ooops konst thanks for pointing that out :D post edited.
01 January 2004, 02:34 PM
Themes get better and better... :D you, my freetime killer!
01 January 2004, 07:27 PM
:bounce: :beer: :applause: :buttrock:
01 January 2004, 10:41 PM
m@, you're a Super3DMan !! :applause:
Congratulations for yours speed modelling session, it's definitavely a great idea ! :bowdown:
I'm ashame for my absence of participation in a lot of it, but I admire your talent and your ingeniosity in the succession of sessions ! :bounce:
Good luck friend ! :)
01 January 2004, 11:04 PM
Awesome theme, count me in, hopefully later today and this weekend. :buttrock:
01 January 2004, 01:00 AM
3 hours in 3DMax 6, with some Z-Brush help in the head and some coffee help for mine.
(all figures are rendered with VRay, the last has a marble texture I took from the C4D library and no lights in the scene, only HDRI illumination)
01 January 2004, 01:11 AM
time to bring out those old asterix comics. hehehe.
01 January 2004, 01:40 AM
It's funny, I'm just finishing a video tutorial on the very same subject:
(it's a greek warrior named ajax)
it doesn't qualify for the speed session though, it's taken considerably longer that 3 hours.
(If you're interested in the tutorial: link to board (http://www.3dtutorial.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=6;t=000006))
01 January 2004, 02:09 AM
Nice... looking forward to that VTM..!
Cool statue btw. :bounce:
01 January 2004, 02:13 AM
excellent modelling ! :thumbsup:
01 January 2004, 02:25 AM
Ray...? :rolleyes: nevermind, it goes without saying...
01 January 2004, 03:58 AM
Somebody should do the Venus of Willendorf ;)
01 January 2004, 04:23 AM
Originally posted by Bartosz
Somebody should do the Venus of Willendorf ;)
thats quite impressive, didnt know how many traditional artist/art historians there were on here, i agree Venus of Willendorf would be rather cool.
01 January 2004, 05:26 AM
:cry: :cry: :D
u guys are ripping my morale apart.
i thougt i was a good modeller, now i dont.......god i have to work harder now...........god help me please. ....i forsake all pleasures, hencforth and vow to lead a life of only modelling.
01 January 2004, 06:49 AM
I know what you mean. I just don't know where these guys get their ideas and references from. Because I can never get 'em.
01 January 2004, 07:31 AM
this is the best idea yet...i think:bounce:
01 January 2004, 09:07 AM
M@ and KingMob - I've just got to say, this speed modeling is the coolest! I've long been a fan of Sijun's speed painting thread, (just one long thread with no subjects or deadlines), but I didn't think it could translate to 3d. Lol, it takes me almost 3hrs just to model a box! :p
Seriously, this is as fun as the challenges were when they first started up!
On a related note, please don't let voting or prizes ever enter the speed thread...
01 January 2004, 01:23 PM
3ds max 6 , 30 minutes , maybe someday i´ll do a detailled model for the contest:D
01 January 2004, 05:27 PM
ray : nice! I'd like to see a speed model from you! that could be interresting.
pearson : thank you! and yeah, as long as I'm around, no prizes and winners, we're there for fun!
keep em coming !
01 January 2004, 06:36 PM
to anyone having problems with references, I think using google might work nicely. Either the image search or the site search.
01 January 2004, 07:54 PM
Here is some reference:
>>Roman Centurion << (http://images.google.com/images?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=roman+centurion&sa=N&tab=wi)
>>Greek Soldier<< (http://images.google.com/images?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=greek+soldier)
01 January 2004, 08:40 PM
Heres my entry. I wonder if anyone can guess who it is, even at this early stage. Im about 15 minutes into the model.
3ds max 6
01 January 2004, 09:14 PM
Telemaco - nice character. Pretty neat that you managed a whole character. I think you probably could have gotten away with just bumpmapping the face rather than z-brushing it, though. It has an odd faceted look on the front.... a little distracting.
anyway, here we have an indonesian battle mask... it's based off of a theatre mask, but whatever. It happened to be lying around. This is after an hour. Max 5.
EDIT : Wires.... forgot about these.
01 January 2004, 10:14 PM
Now 30 minutes.
02 February 2004, 12:18 AM
Great challenge! Everyone is on a roll. keep working. I wanna see more!! Great job bartosz you are geting there. I cant wait to see your finished sculpture!!
Keep going everyone!
02 February 2004, 01:15 AM
no time spent on this...spent more time on setup and render than modellin...kinda forgot about modelling! DOH!
any what little modelling there is is pretty shocking..but hey...
anyway...texture thanks from noctua graphics...then little tweaks...all procedural again...
all done in cinema 4d
02 February 2004, 02:24 AM
Its been a while since I posted, but the time actually spent modeling is about 1:20
02 February 2004, 03:54 AM
an assortment of weapons. a roman sword, sheild and pike, and a samurai sword. you dont get wires because i dont feel like rebooting 5 more times. this was fun to model but the rendering pissed me off
02 February 2004, 06:29 AM
This session is really slow at getting started! Come on guys, lets see what you got!
02 February 2004, 04:44 PM
My attempt - i would have liked to spend longer - but heres the 3 hours render
02 February 2004, 05:50 PM
sorry to complain but what heppened to people posting wires also for others to studdy?
02 February 2004, 07:11 PM
Ok, here's the wire. He head has a lot of faces, so it's not clear...
02 February 2004, 07:21 PM
...and here is the guide picture I used to do the armour, I don't know why I called it Praetorian (the emperor's private guard in Rome) cos it has a common soldier armour (the only rare detail are the bay leaves in his head) without shield and spear. It was late and I was almost sleeping over the keyboard...
02 February 2004, 09:41 PM
hey all, well am not much of a modeller, in fact, i ahvnt modelled anything for a month or two now prior to this. anyhoo, heres my two hour effort, doubt i will do much more to it, would much rather be sat rigging ;) eheh.
02 February 2004, 09:48 PM
Just a couple weapons I made in Wings3d.
02 February 2004, 02:07 AM
mm..this subject didn't seem to inspire! maybe a bit difficult, ok.
Anyway, here is my celt... actually Bisley's Slaine.. refs from the comics, you can see some stuff here (http://www.simonbisleyonline.com/galleryslaine.htm) .
02 February 2004, 02:10 AM
m@, it simply rocks, I just want to see the finished/textured and posed version with those cool weapons of mr. Slaine! :D cheeers.
02 February 2004, 02:31 AM
Yah m@, definately a cool model. Great work!
02 February 2004, 03:04 AM
Added a body to the mask. Took 2 hrs. more. Wanted to add a weapon, too, but didn't quite make it in time. The pose is one you see on a lot of Indonesian gargoyles. If you haven't seen this pose before, you might not get it. Didn't think about that before I started modelling.
Critique on the lighting would be nice. I wasted a lot of time twiddling with the shading & lighting, and I still don't know if I really got anywhere. :shrug:
02 February 2004, 03:17 AM
JHarford -- Pretty good! Although, like mine, your model doesn't have any distinguishing "warrior" characteristics.
mikesnail -- looks great. you should finish it up.
m@. -- I like the features of his face. Very comic book style. I agree w/ Bartosz, would be neat to see complete.
02 February 2004, 04:00 AM
Kogepan : I love the body modeling. Looks great. The lighting works very well too. How did u make your hands? I can make hands Ok i guess, but they take me a long time. Did you just extrude from the arms or did u create them from a seperate mesh and then attach them to the forearm? Anyways, looking great.
Heres my update, its been just about 3 hours now. I wont be able to finish him in time, but Im going to continue on him though. By the way, its Doryphoros.
02 February 2004, 09:18 AM
m@, how do you do the hair?
02 February 2004, 05:18 PM
I did a greek shield. It don´t look like a greek one but thats because I have not textured it. I´ll do that later.
Anyway here it is. It took 50 min to model.
02 February 2004, 05:57 AM
Bartosz -- Funny that you asked, considering the new topic. Personally, I just extrude, tweak, repeat, etc. right off the arm. But this time I had to put up with the hand being at a wierd angle, making it harder for me to get the vertices into the positions that I wanted. So maybe I should have made it separate.... anyway, I think hands are all about knowing the forms. Proportions are not as relevent as with the rest of the body, since hands are so complicated & there's a lot of variation from person to person. For me it's the little details that make all the difference... like the fact that the fingers curve slightly toward the thumb. And their angle is offset somewhat in that direction as well. Or the fact that there's a bit of a dip between the forearm & the back of the hand (otherwise the wrist looks like play-doh), etc.
02 February 2004, 06:34 AM
Here is an update:
02 February 2004, 01:18 AM
are you gay...?:surprised
02 February 2004, 02:21 AM
Uhh... thanks for the thoughtful C&C's ...
02 February 2004, 02:26 AM
Bartosz, looking good for under 3 hours, my main crit is to smooth the sharpe areas a bit more, all the definition he has is define a bit to much, maybe try and gradient them more, keep it goin ;)
rsjrv99 : unless you have something productive to say then say nothing at all.
well, back to rigging for me ;) ehehe :bounce:
02 February 2004, 12:28 PM
Originally posted by rsjrv99
are you gay...?:surprised
why are gays better speed modellers?
see thread theme...
In attempting to express the ideal figure, Polyclitus sought to establish a canon which would serve as a complex mathematical model for the commensurability of parts (symmetria) of the human body (the heroic male nude), each unit dictating the proper proportion of each. The Doryphoros (Spear Bearer) or Kanon, sculpted c. 440 BC, was said to have exemplified those tenets.
n. 1. (Fine Arts) A spear bearer; a statue of a man holding a spear or in the attitude of a spear bearer. Several important sculptures of this subject existed in antiquity, copies of which remain to us.
i guess you would have prefered a statue of Aphrodite which would have missed the point in the thread theme really.
What did you come up with then?
02 February 2004, 12:49 PM
i did this some time ago but i think it took me about 3h so i post it here
and here (http://home.pages.at/guenar/stuff/schwert%20wip.jpg) a bigger version
01 January 2006, 08:00 AM
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