View Full Version : Speed modeling session : theme : Warriors of the Antique Age

01-30-2004, 03:21 AM
Greek, Roman, Egyptian, Celtic, Mesopotamian, and the list goes on... (until 476 AD, end of occidental roman empire) You can model the entire figure or part(s) of it (you can do only weapons or gear if you want).
Focus on the distinctive marks that will make your model recognizable as belonging to a specific ethny/civilization.
1-3 hours as usual (ref searching, concepting, shading, rendering NOT included), provide wires, different views and tell what soft you used.
This goes on until Monday 2 February.

Be creative and have fun!

01-30-2004, 03:27 AM
wow cool lets see :applause:

01-30-2004, 12:19 PM
Good subject and I like that there is no deadline. :beer:

Now I got something to do after the school.

01-30-2004, 12:23 PM
ooops konst thanks for pointing that out :D post edited.

01-30-2004, 02:34 PM
Themes get better and better... :D you, my freetime killer!

01-30-2004, 07:27 PM
:bounce: :beer: :applause: :buttrock:

01-30-2004, 10:41 PM
m@, you're a Super3DMan !! :applause:
Congratulations for yours speed modelling session, it's definitavely a great idea ! :bowdown:
I'm ashame for my absence of participation in a lot of it, but I admire your talent and your ingeniosity in the succession of sessions ! :bounce:
Good luck friend ! :)

Agent D
01-30-2004, 11:04 PM
Awesome theme, count me in, hopefully later today and this weekend. :buttrock:

01-31-2004, 01:00 AM
3 hours in 3DMax 6, with some Z-Brush help in the head and some coffee help for mine.

Roman praetorian:

(all figures are rendered with VRay, the last has a marble texture I took from the C4D library and no lights in the scene, only HDRI illumination)



01-31-2004, 01:11 AM
time to bring out those old asterix comics. hehehe.

01-31-2004, 01:40 AM
It's funny, I'm just finishing a video tutorial on the very same subject:
(it's a greek warrior named ajax)

it doesn't qualify for the speed session though, it's taken considerably longer that 3 hours.

(If you're interested in the tutorial: link to board (;f=6;t=000006))

01-31-2004, 02:09 AM
Nice... looking forward to that VTM..!

Cool statue btw. :bounce:

01-31-2004, 02:13 AM
excellent modelling ! :thumbsup:

01-31-2004, 02:25 AM
Ray...? :rolleyes: nevermind, it goes without saying...

01-31-2004, 03:58 AM
Somebody should do the Venus of Willendorf ;)

01-31-2004, 04:23 AM
Originally posted by Bartosz
Somebody should do the Venus of Willendorf ;)
thats quite impressive, didnt know how many traditional artist/art historians there were on here, i agree Venus of Willendorf would be rather cool.

01-31-2004, 05:26 AM
:cry: :cry: :D
u guys are ripping my morale apart.

i thougt i was a good modeller, now i dont.......god i have to work harder now...........god help me please. ....i forsake all pleasures, hencforth and vow to lead a life of only modelling.

01-31-2004, 06:49 AM
I know what you mean. I just don't know where these guys get their ideas and references from. Because I can never get 'em.

01-31-2004, 07:31 AM
this is the best idea yet...i think:bounce:

01-31-2004, 09:07 AM
M@ and KingMob - I've just got to say, this speed modeling is the coolest! I've long been a fan of Sijun's speed painting thread, (just one long thread with no subjects or deadlines), but I didn't think it could translate to 3d. Lol, it takes me almost 3hrs just to model a box! :p

Seriously, this is as fun as the challenges were when they first started up!

On a related note, please don't let voting or prizes ever enter the speed thread...

01-31-2004, 01:23 PM
3ds max 6 , 30 minutes , maybe someday ill do a detailled model for the contest:D

01-31-2004, 05:27 PM
ray : nice! I'd like to see a speed model from you! that could be interresting.

pearson : thank you! and yeah, as long as I'm around, no prizes and winners, we're there for fun!

keep em coming !

01-31-2004, 06:36 PM
to anyone having problems with references, I think using google might work nicely. Either the image search or the site search.

01-31-2004, 07:54 PM
Here is some reference:
>>Roman Centurion << (

>>Greek Soldier<< (

>>Spartan<< (


01-31-2004, 08:40 PM
Heres my entry. I wonder if anyone can guess who it is, even at this early stage. Im about 15 minutes into the model.
3ds max 6


01-31-2004, 09:14 PM
Telemaco - nice character. Pretty neat that you managed a whole character. I think you probably could have gotten away with just bumpmapping the face rather than z-brushing it, though. It has an odd faceted look on the front.... a little distracting.

anyway, here we have an indonesian battle mask... it's based off of a theatre mask, but whatever. It happened to be lying around. This is after an hour. Max 5.

EDIT : Wires.... forgot about these.

01-31-2004, 10:14 PM
Now 30 minutes.

02-01-2004, 12:18 AM
Great challenge! Everyone is on a roll. keep working. I wanna see more!! Great job bartosz you are geting there. I cant wait to see your finished sculpture!!
Keep going everyone!

02-01-2004, 01:15 AM
no time spent on this...spent more time on setup and render than modellin...kinda forgot about modelling! DOH!
any what little modelling there is is pretty shocking..but hey...
anyway...texture thanks from noctua graphics...then little tweaks...all procedural again...
all done in cinema 4d

02-01-2004, 02:24 AM
Its been a while since I posted, but the time actually spent modeling is about 1:20

02-01-2004, 03:54 AM
an assortment of weapons. a roman sword, sheild and pike, and a samurai sword. you dont get wires because i dont feel like rebooting 5 more times. this was fun to model but the rendering pissed me off

02-01-2004, 06:29 AM
This session is really slow at getting started! Come on guys, lets see what you got!


02-01-2004, 04:44 PM
My attempt - i would have liked to spend longer - but heres the 3 hours render

02-01-2004, 05:50 PM
sorry to complain but what heppened to people posting wires also for others to studdy?

02-01-2004, 07:11 PM
Ok, here's the wire. He head has a lot of faces, so it's not clear...


02-01-2004, 07:21 PM
...and here is the guide picture I used to do the armour, I don't know why I called it Praetorian (the emperor's private guard in Rome) cos it has a common soldier armour (the only rare detail are the bay leaves in his head) without shield and spear. It was late and I was almost sleeping over the keyboard...

02-01-2004, 09:41 PM
hey all, well am not much of a modeller, in fact, i ahvnt modelled anything for a month or two now prior to this. anyhoo, heres my two hour effort, doubt i will do much more to it, would much rather be sat rigging ;) eheh.

02-01-2004, 09:48 PM
Just a couple weapons I made in Wings3d.

02-02-2004, 02:07 AM
mm..this subject didn't seem to inspire! maybe a bit difficult, ok.
Anyway, here is my celt... actually Bisley's Slaine.. refs from the comics, you can see some stuff here ( .
3 hours

02-02-2004, 02:10 AM
m@, it simply rocks, I just want to see the finished/textured and posed version with those cool weapons of mr. Slaine! :D cheeers.

02-02-2004, 02:31 AM
Yah m@, definately a cool model. Great work!


02-02-2004, 03:04 AM
Added a body to the mask. Took 2 hrs. more. Wanted to add a weapon, too, but didn't quite make it in time. The pose is one you see on a lot of Indonesian gargoyles. If you haven't seen this pose before, you might not get it. Didn't think about that before I started modelling.

Critique on the lighting would be nice. I wasted a lot of time twiddling with the shading & lighting, and I still don't know if I really got anywhere. :shrug:

02-02-2004, 03:17 AM
JHarford -- Pretty good! Although, like mine, your model doesn't have any distinguishing "warrior" characteristics.

mikesnail -- looks great. you should finish it up.

m@. -- I like the features of his face. Very comic book style. I agree w/ Bartosz, would be neat to see complete.

02-02-2004, 04:00 AM
Kogepan : I love the body modeling. Looks great. The lighting works very well too. How did u make your hands? I can make hands Ok i guess, but they take me a long time. Did you just extrude from the arms or did u create them from a seperate mesh and then attach them to the forearm? Anyways, looking great.

Heres my update, its been just about 3 hours now. I wont be able to finish him in time, but Im going to continue on him though. By the way, its Doryphoros.


02-02-2004, 09:18 AM
m@, how do you do the hair?



02-02-2004, 05:18 PM
I did a greek shield. It dont look like a greek one but thats because I have not textured it. Ill do that later.

Anyway here it is. It took 50 min to model.

02-03-2004, 05:57 AM
Bartosz -- Funny that you asked, considering the new topic. Personally, I just extrude, tweak, repeat, etc. right off the arm. But this time I had to put up with the hand being at a wierd angle, making it harder for me to get the vertices into the positions that I wanted. So maybe I should have made it separate.... anyway, I think hands are all about knowing the forms. Proportions are not as relevent as with the rest of the body, since hands are so complicated & there's a lot of variation from person to person. For me it's the little details that make all the difference... like the fact that the fingers curve slightly toward the thumb. And their angle is offset somewhat in that direction as well. Or the fact that there's a bit of a dip between the forearm & the back of the hand (otherwise the wrist looks like play-doh), etc.

02-03-2004, 06:34 AM
Here is an update:

02-05-2004, 01:18 AM
are you gay...?:surprised

02-05-2004, 02:21 AM
Uhh... thanks for the thoughtful C&C's ...

02-05-2004, 02:26 AM
Bartosz, looking good for under 3 hours, my main crit is to smooth the sharpe areas a bit more, all the definition he has is define a bit to much, maybe try and gradient them more, keep it goin ;)

rsjrv99 : unless you have something productive to say then say nothing at all.

well, back to rigging for me ;) ehehe :bounce:



02-05-2004, 12:28 PM
Originally posted by rsjrv99
are you gay...?:surprised

why are gays better speed modellers?

see thread theme...
In attempting to express the ideal figure, Polyclitus sought to establish a canon which would serve as a complex mathematical model for the commensurability of parts (symmetria) of the human body (the heroic male nude), each unit dictating the proper proportion of each. The Doryphoros (Spear Bearer) or Kanon, sculpted c. 440 BC, was said to have exemplified those tenets.

n. 1. (Fine Arts) A spear bearer; a statue of a man holding a spear or in the attitude of a spear bearer. Several important sculptures of this subject existed in antiquity, copies of which remain to us.

i guess you would have prefered a statue of Aphrodite which would have missed the point in the thread theme really.

What did you come up with then?


02-05-2004, 12:49 PM
i did this some time ago but i think it took me about 3h so i post it here

and here ( a bigger version

CGTalk Moderation
01-17-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.