View Full Version : Cars and Nurbs

06 June 2002, 02:26 AM
Anyone know how to model a car using nurbs in 3ds max 4? Or know any tutorials that can help me? Ive tryed box modeling and patches but i just can't seem to get it. Its really pissing me off!:annoyed:

06 June 2002, 10:35 AM
Rhino for nurbs

06 June 2002, 08:41 PM
Ford Motor Company uses Rhino for their car bodies.

genesis max
06 June 2002, 10:54 PM
Don't even try to model car with NURBS in Max, it's not worth it believe me ( i have tried ), better get some decent NURBS package ( rhino ), or try with polys. It's not that hard, find some tutorials on web.Good luck.

06 June 2002, 09:12 AM
Well i just put 2 pics ( back / side ) by each other and start creating polys and editing them according to both the pics
you will need to perfectly allign them unless youl be doing Proportion editing later on :

Wigaru Wiyamoto
07 July 2002, 10:17 AM
NURBS in max are a joke. As someone said, professionals would use Rhino or A|W's Studio. In max your options are polygons or splines/surface tools.

07 July 2002, 11:46 PM
what Max (and every other package that currently has NURBS) needs to do is support OpenNURBS

07 July 2002, 03:24 AM
Grey, isn't Robert Mcneel the guy who created Rhino? I wonder if this is based on Rhino? Rhino is a good choice for nurbs just the same.:beer:

07 July 2002, 03:55 AM
the OpenNURBS format IS the Rhino 3DM format :D

That's the whole beauty of this!

Write your favorite sofware maker and get them to implement OpenNURBS. You'll be able to use Rhino NURBS objects directly inside your software :D

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