View Full Version : From the Depths...
01 January 2002, 02:27 AM
hey boys and girls.
Here's a little pic to mull over. Hmmm lets see... modeled in maya, textured in DeepPaint, color corrected/leveled/bg'd in photoslop. I'll post a wireframe if I get around to it. Criticism welcome, I already see some stuff wrong, but oh well - I'm on to something new. Too many images fighting to get out, and not enough time to model the stuff I say. =)
01 January 2002, 02:38 AM
once again you you seem to amaze me. good work Daryl this is one of your best next to the marauder of coarse. talk later.
01 January 2002, 02:47 AM
hot damn! that rocks. W!cked style daryl .
I love the sun_dog image on your site.
01 January 2002, 02:48 AM
Wow...... so, ummmmm, how many Brom books do you own? :) I love that style.
01 January 2002, 02:58 AM
yup: Frazetta, Brom, Biz, - my personal heroes.
01 January 2002, 03:11 AM
I already told you what i think but , so you know i like it alot man one of your best for sure !
01 January 2002, 03:23 AM
How about some different angles. I love the painterly quality, though I would definitely like to see this fellow in action..... or at least in pose.
01 January 2002, 03:56 AM
01 January 2002, 03:56 AM
it started out as a sketch in a profile pose, so thats how I wanted to '3d' it. It pretty much turned out how I envisioned. I'll try and post the original sketch tommorrow. Thanks for the suggestion though!
01 January 2002, 04:02 AM
Someone is a Brom fan :) looks really good.
01 January 2002, 04:35 AM
01 January 2002, 04:51 AM
this is looking great...i like the painted looking style....great !
more is nothing to say ;)
01 January 2002, 05:26 AM
Wow, the quality of your images r astounding (how do u achieve that painted effect), is it post edited in photoshop or r they rendered out that way ???
Love the mood of Handyman
PS. Kitana doesn't show up
01 January 2002, 08:11 AM
awesome, no bad words here
stay with maya bro, don't re-learn max:)
may be v-ray will be released for maya soon:)
01 January 2002, 09:18 AM
cool very cool,,
01 January 2002, 10:42 AM
one of your best daryl looks very Brom ;) the textures are very well done, any tips on how you mapped them? I see no evident strecthing at all, the leather is also nicely implemented..
lovely work, nicely done
01 January 2002, 01:46 PM
the textures do actually stretch a tiny bit in places, but the camera is far enough back you dont really notice. Basically I reduce/eliminate texture stretching through painstaking UV mapping - it takes the lions share of my time. Usually I break up the model into shading groups that make sense, then do multiple planar projections on those facesm, throw a test image on, then stitch the UVs together, then manually tweak the UVs until the distortion is gone. This combined with DP projection mapping, and you can get some pretty good teextures.
Another post asked abouth the painterly quality - It mostly comes from the painted PS backgrounds, and I also mess with Color Balance and levels a lot to get it looking right. Also, I'll do multiple render passes using different lighting rigs, and composite them for a nice effect in PS. A typical scene will be rendered with 2 different regualt lighting setups, plus a GI setup.
01 January 2002, 02:50 PM
Sick as usuall Daryl. Love the blood on the wall. Why Lucky Seven? Look forward to your next piece.
01 January 2002, 02:55 PM
hmmm, I dunno about the title. It just popped in my head, and I had put the big 7 on the wal to fill some space. I guess this guy is just really lucky at killing people. =)
01 January 2002, 04:45 PM
Sucks! Worst one yet. ;)
01 January 2002, 07:46 PM
Quite disturbing...... yet very cool!!
Maybe you should smear the handprints on the wall to give it that nice traditional "you can't escape my new shiny blade" look :D
01 January 2002, 08:17 PM
hes bad ,hes ugly, he verry verry expressiv..
yeahh .. i dont love this pictur style and theme
but that a amazing workx
love the painted look... :-)
01 January 2002, 08:30 PM
smeared handprints....I like it! How come I never thought of that?? =) I'll have to file that one away...
01 January 2006, 01:39 AM
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