View Full Version : character:pilot (revised)

01 January 2004, 06:41 AM
Personal portfolio piece, renders of my latest character.

this is the RE-revised version with much input from the forums...hope you like.

4096 faces (tri's)

01 January 2004, 08:44 AM
not bad on keeping the poly count low. but as she stans righ now i think the helmet is boring and se doesn't real sexy. May be if you exagerate some of her propotions it'll help. I sure when you texure her she'll shpe up. I do like the hand protectors things. She also doesn't have any cheek bones, and her brow is too big. Females smaller frontal crainiums.

01 January 2004, 04:51 AM
thanks for the input, I actually changed much of the model based on your thank you....

check out the latest updates above:)

01 January 2004, 06:47 AM
I think it looks fine now. Nice and clean mesh! Only crit i can give is that the head might be too small...just my opinion :)

01 January 2004, 10:23 AM
here is the new concept sketch based on the updated design..this isnt the original concept sketch, but it establishes shapes and ideas for the revised design...

01 January 2004, 02:41 PM
i think her bust is a little large - it looks awkward...maybe its too wide? I'm not sure. The large space across her crotch seems a little strange as well. Other than that I think it's a very cool model that gives the feeling of "badass" more than "bimbo". Nice work!

PS - I'm not sure that the steel-toe on the model reflects the design in the sketch, but that might be something that can be resolved during the skinning. Good work!

01 January 2004, 09:15 PM
thanks for the comments...latest renders above..

01 January 2004, 11:05 PM
hey, I hope this helps. The improvements that you did helped the character out a lot. I still see some areas that need some polish. HIPS HIPS HIPS. Hips are what make a girl super sexy. You are cutting into the hip bone, make that silhouette line taper nice and long. Look at my examples. This is the one time you can stare at a girl for other purposes.

You have the polys to make a more developed arm (Look at weed bikini girl). The gluteus maximus (butt) is to short. Make that rump longer.

Sholders are too braud, squeeze them together. Post one of her with longer legs and one with realistic legs. I think the legs might look sassier if they where longer.

01 January 2004, 04:21 AM
thanks for the crits man, I know my anatomy isnt perfect but to be honest I modelled her completely without reference so no big surprise that she doesnt hold up next to photos of the real thing..and I was kinda going for that comic book proportioned look..

I will check the areas you mentioned when I give it another once over, I totally agree about the shoulders and arms, they have been bothering me a bit and the shoulders seem particularly difficult to sculpt for some reason...

thanks man I really appreciate the crit:)

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