View Full Version : Texturing Tools


FuZion
01 January 2004, 12:35 PM
I posted this in the general area, not realising that there was also this MAX specific area, so here goes (Again :-) in hope that people who only come to this section will pick up on it...



Could you make a toolbar that had many mapping functions that removed the need to apply a uvw map. Basically I want to stay in Edit Poly mode and select faces and have a button that says "Project Y" which would project the texture onto the polgon selection in it's Y axis. I also would like a button that toggle between a projection that would not distort while the mesh was being modified, and then a button to bake it so that it will distort when mesh is altered.

This is to lash textures onto mesh in ultra quick time, probably similar to an unreal/quake/half-life map editor.

I'm not asking someone to script it, I'm asking if people with MaxScript knowledge could tell me if it is possible or not?

Thanks!

Cthulhu
01 January 2004, 02:47 PM
hi!

i'm not that familiar with uvw mapping, but after taking a quick look at the mapping functions of an editPoly, this shouldn't be such a big problem to do... don't know about that distortion thing though, this might be a bit more complicated..

FuZion
01 January 2004, 01:10 AM
It's so frustrating trying to find something as simple as distortion-free projection modelling in MAX. :shrug:

Cthulhu
01 January 2004, 10:35 AM
maybe this one might help you, its a replacement for the editMEsh modifier which doesn't mess up uv coordinates when altering the geometry.

http://www.phoenixgrafik.de/coding/MeshAK.htm

FuZion
01 January 2004, 11:07 AM
Thanks! That looks promising, at least a step in the right direction! I think I'll e-mail the author, he should know how possible it is to do what I want.

walee
01 January 2004, 08:05 PM
Fuzion: that looks like a good idea ... you should try doing a search on the 3DSMAX discreet forum in the maxscript section or even post your request there.

if you ever find something relevant let me know I would be quite interested too ;)

CGTalk Moderation
01 January 2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1