View Full Version : Intor to graphics programming

01 January 2004, 09:26 PM
I am having trouble getting the direct x mesh exporter to work with 3ds max 5.0. When I dl it says I have to compile it. I am not sure do I this in .net or a c++ compiler equivalent? I remember with earlier versions you just placed it in your plugins folder. Can anyone explain how I can get this to work?



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