View Full Version : Lattice work and Shifting weights

01 January 2004, 10:08 PM
Hi all

Looking for answers to 2 questions.

1) I'm trying to get a lot of stretch and squash out of a character. After my character is bound to my skeleton, how can I have control over my torso, abdomen, and legs to mess with the geometry?

2) I'm trying out a new rig, and I'd like the geometry to be bound and weighted to two skeletons. The idea is that if my joints look like:
__>* __>*

I can rotate the smaller joints (which do not have the elbow/wrist as children) the geometry of the arm/leg will take on a curved look.

Thanks for thoughts.


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01 January 2006, 06:00 AM
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