Looking for answers to 2 questions.
1) I'm trying to get a lot of stretch and squash out of a character. After my character is bound to my skeleton, how can I have control over my torso, abdomen, and legs to mess with the geometry?
2) I'm trying out a new rig, and I'd like the geometry to be bound and weighted to two skeletons. The idea is that if my joints look like:
I can rotate the smaller joints (which do not have the elbow/wrist as children) the geometry of the arm/leg will take on a curved look.
Thanks for thoughts.