View Full Version : Speed modeling session : theme : posed figure study

01 January 2004, 12:12 PM
The theme for this session (until friday 23 january) is to model and pose a whole figure, focusing on silhouette, pose, attitude, balance, and expressiveness.
Due to the three hour limit, you will forced to lessen the detail (or you're really quick), so try to concentrate on the overall shape and expression; low poly, "sculpty" models are welcome.

3 hours modeling and posing, start from scratch. (ref searching and rendering not included)
Provide with wires (non subdivided) , different views and tell what soft you're using.

Have fun!

01 January 2004, 12:38 PM
Oh this is going to be a challenging and learnful one,well at least for me and that's what's so good about it.

Free softwares that can do "poses",for wings users and the humble rest...


01 January 2004, 01:29 PM
I think this is Wiro's meat, where is he anyway?

01 January 2004, 02:32 PM
he's running, what's more to say :D :D ... I am joking here with this example of course...

seriously, could somebody post a decent example of just what is to be expected in this here challenge... I am just a rooky modeler, and really have no experience in this kind of stuff... the posing thing... how far do we go with it... do we light it up.. re the silohette thing... etc. etc... I do want to play in this here challenge, just don't quite understand the whole concept is all...


01 January 2004, 04:32 PM
will we use bones or model the character in that pose? ... or just whatever suits you the best?

01 January 2004, 04:47 PM
Ibox : it's almost it, just take two more hours to detail a bit and give him more... character

Hexodam: do as you wish!

01 January 2004, 05:44 PM
Hey thanks for attempting to clear things up some there m@... I think I will just hang around some and see what all of you guru's come up with... hehe... couldn't resist one more stab at humor :D

ah man, it's been a long night eh... so please forgive me :)

seriously, I can hardly wait to see what everyone will do with this here challenge... I have some ideas... just not sure yet how far to go... anyways, see yas when I wake up... :thumbsup:

01 January 2004, 06:29 PM
I'm in, but does it have to be a human?

Can I make a Centaur for example?

Edit spelling :banghead: woops.

01 January 2004, 06:52 PM
gabe : well the focus here is not on the originality of the character, but on the mood and feeling that his stance and expression gives... so I think it would be simpler with a biped... you can do a centaur for the generic speed modelling thread though .

01 January 2004, 08:24 PM
This is most definately a job for ZBrush!
I'm all over this one.

PS- Never knew of blender or GMax and I'll tell you I am floored but skeptical.....we'll see. Some good support lnks would be much appreciated.

Rock out yall!
This is going to be wicked fun! :beer: :applause: :bounce:

01 January 2004, 10:24 PM
Ok, not much time on this one (and it shows!) :

Max 6

I'll try to try another pose or two...

01 January 2004, 05:53 AM
OK thanks for clearing that up m@.

Let's see what I can cook up. :)

01 January 2004, 06:38 AM
AJ, good one, now I am understanding a bit more about just what was to be expected... looking forward to this here challenge heating up... :)

01 January 2004, 02:55 PM
cool thread. I already got a idea for a pose, but I got a test for tomorow. Ill se if I can start modeling in school tomorow.

Nice guy you made AJ, but I also like Ibox first model ;)

01 January 2004, 03:10 PM
3 hours

01 January 2004, 03:29 PM
:eek: m@ thats realy great! I cant understand how you can do that in 3h.

outstanding work:thumbsup:

01 January 2004, 08:06 PM
m@ - Wow... That's really fast! Did you model the facial expression directly?

AJ i really like that little model! Much character!

Hope to join soon once i have figured a nice pose.

01 January 2004, 09:39 PM
that is just amazing :applause:

very interesting how the hard edges are in the right place and the soft edges in the right places, could we get some more wires please :)

01 January 2004, 12:10 AM
Hexodam, he's clearly using smoothing groups.

This is an interesting idea, I might be in later.

01 January 2004, 12:10 AM
m@. what can i say but WOW, great pose. your good man.

sounds like a very cool idea, ill do it this week (unless i have tests. man school sucks cant w8 to get out in 3 and a half years)

anyway very cool idea and great practice, ill start working tomorrow


01 January 2004, 12:25 AM
This week im super busy, try to do those thing on weekends ;)

01 January 2004, 12:53 AM
Here is a tip to all you modellers ,

Check your pose by checking the alpha channel of your image , if the black and white image reads clearly than your pose is clear , if not go back and work it out.


01 January 2004, 01:00 AM
i wanna join in so badly :cry:

No! Stay cool. Finish other projects first! Go! go! go!

*swiftly closes browser and starts pulling vertices*

01 January 2004, 01:11 AM
50 minutes, XSI 3.5. quite old, this one, but what the hell.

I'm going to do another one, I have to model another body anyway.

01 January 2004, 01:17 AM
Pur9e... wow.. that's slick!:eek:

01 January 2004, 01:25 AM

I remember that from the spiraloid forum. I've promised myself to work on the last few speed modelling challenges. But its exam time..and that means its time to crunch.

So...I'm pretty much doing that recently. Hope to do something this weekend when I will none of this pressure..heh..

01 January 2004, 01:48 AM
Originally posted by pur9e
50 minutes, XSI 3.5. quite old, this one, but what the hell.

I'm going to do another one, I have to model another body anyway.

That's a good quick rough-out job pur9e. I'm looking forward to your next example. I don't have time for the spped modeling sessions right now, but its cool to watch you guys do your thing.

01 January 2004, 02:53 AM
I must try.... I've never modeled anything complete before...

I've been in and out of modeling for about a year, and I've never completed anything, isn't that sad....:cry: :cry:

01 January 2004, 03:31 AM
I just wanted to say that I think that this is a really wicked idea.. Hopefully you guys keep doing this :)
I can't wait to try my hand at this.. I just got so many things going at once..
Hopefully next week :)

01 January 2004, 05:36 AM
All ZBrush. All 3D and Polys. No ZBrush tricks here save the power of Zifs (ZSpheres).

2 hours and 15 minutes modeling and posing. 30 for the zif and the rest was playing around. I actually trashed 4 other poses...didn't fit...

A Poly shot of the figures.

Going to do another with a different critter.

01 January 2004, 06:06 AM
38 minutes

17 for modelling

16 for skinning

5 for pose

forgive the skinning errors, i am usually just a modeller (i.e., i know i suck at it ;) )

01 January 2004, 06:45 AM
I must be out of my mind, I have work to do...

3 hours even for the whole enchilada in Lightwave .


01 January 2004, 07:14 AM
Here's mine, temporarily titled "before impact". I need crits so help would be greatly appreciated! (the one that looks upsidedown is the regular view)


01 January 2004, 07:29 AM
Hi All,

Here's 1hr 16mins worth. Paint weights? Naaahhh.


Love these challenges.
muyyatin-can't see your link.

01 January 2004, 08:39 AM
ok, here is my try. i had one sketch i found on the net. usually i dont like guns, but i found the pose/attitude interesting. All made from scratch, no skinning. I modeled the dude the way he is. I've lost a lot of time on the head and i couldn't tweak the muscles and the cloth folds to make them look better... as you can see, i modeled mostly by cutting and adding edges. the mesh is total mess but it works... :) I used Lightwave and Ideka tools plugins to make it. at the beginning i was totally affraid of not having enough time to make it but finally it was ok, just in time thought i wanted to tweak more.... i really enjoyed making it and i hope you'll like it... tell me what you think plz. if i have time, i'll try with another pose... :bounce:

01 January 2004, 09:09 AM

Gorgeous work and in that time!:applause: :applause: :applause:

Im pretty busy these days but Ill join speedmodel challenge soon;)

01 January 2004, 09:13 AM
BnE thats look very cool u put much life into him

01 January 2004, 09:16 AM
nice work everyone!! keep'em coming ... BnE : I especially like yours!

01 January 2004, 09:25 AM
u know....i am new to cgtalk....but i browse it a lot.....

i am seriously thinking to getting attatched to these speed modelling sessions.....

so i must really take sometime to it... there a method by which i can subscribe to all the coming speed modelling session....can i get notifications in my email

if not....then....i will stick to cgtalk ! i suppose it is always plugged...

awesome stuff folks!:wip:

01 January 2004, 09:40 AM
Hello everyone. It's been months since I've lasted posted here. A few days ago, I've modelled a "thing" for a friend. It's been quite fast modelling .. And I saw this today. So I thought that this probably does fit here.

So anyways,
I spent 2 hours 47 min. for this "thing". (modelling + rigging)


(Max 5, brazil)

01 January 2004, 09:43 AM
Amazing work everybody!

BnE - Yours is unbelievable for 3 hours! I'd be proud of managing the head in that time LOL! Superb! - Baz

01 January 2004, 09:52 AM
wow, thanx ! This is the first time i get comments about one of my speed modelling tries. I'm happy that you like it! this thread is really challenging!

Libor : thanx! i tried to be really fast. but at the beginnning, since i don't really know my possibilities in speed modelling, i was not sure to be able to finish it...(i hope this sentence does make sense) i'm happy i did.

swag : thanx, but u know, the sketch i found was really good, so i just made half of the work about the pose... :D

m@. : thanx, that's an honour you like it, your work is extremely expressive.(hope this sentence is correct in english...) tes models ont toujours une qualit pro, surtout dans les autres speed threads, c'est carrement impressionnant !

AJ_23 : i really like the cartoony attitude of your little dude!

Mahlikus : your poses are really cool! i really like the dude about to jump in the hole!

opus13 : yaaaaaaaaaaaaaaaaaaaaaaaa!

RobertoOrtiz : your dude is nice , but the poses are not very expressive... maybe u can use reference pics to get the pose, it really helps a lot.

BigSky : haha, the model is quite simple but your poses are really excellent! :D

geoMan : THANX!

akocan : strange but nice!

this thread is a great modelling exercice!
thanx for the nice comments everyone!

01 January 2004, 10:56 AM
to BnE:DAMN COOL!!! wow! I like ur style!!! and it was done so fast! i repeat damn cool.

01 January 2004, 10:57 AM
WOW ! nice chars everyone ! hope i can add something soon if can find the time... :(


01 January 2004, 11:11 AM
BnE ...U ROCK MAN !!!

This is really becoming one of my favourite threads!!!!:bounce:

01 January 2004, 11:26 AM
i saw your model charging and i tought "wt.."!! 3 hours for that one??
compliments on the skills and the speed!

to everybody else, man you model fast!!

01 January 2004, 12:26 PM
AJ23.... AJ... AJ.... Dammit, man, you've got the power! I've looked at that guy a couple of times now, and come to the point where I can't even look at that silhouette in the plug thumbnail without laughing... I've got so much to learn.

01 January 2004, 01:15 PM
BnE: Your reference's coming from a french comic book by G. Pradel, a great artist!

c'est pas mal quoi :)

01 January 2004, 01:22 PM
Nice work everyone.. love the characters.. well this is my first posting youve enticed me with your great thread.. if theres one thing i need in my work is speed.. ive been using max now for almost 3 years and im constanly trying to get myself faster and faster.. just never had the gumption ( or the confidence) to post any of my work .. expecting it to get torn to shreds by all you ever so talented lot.. but now i think is the time for me to bite the bullet and get my feet wet.. ive started a character 30 mins ag o .. so hopfully expect the finished goods in 2 and a half hours..


01 January 2004, 01:34 PM
-OZ- , DimitrisLiatsos , dies-irae , ghZaaaRK : thanx! i'm glad you like it! as ghZaaaRK said, the sketch was made by G. Pradel a french artist. when i found the sketch long time ago, i just saved the picture on my hard drive and forgot who did it... i'm happy someone could tell me who made it because i have several others like this one from the same artist! about the 3d style i used, i was very inspired by Jeremy E.Engleman. Go here to see his 3d figure paintings. ( what he does is totally incredible! though he uses smoothed polys i prefered to keep them unsmoothed for my dude...

01 January 2004, 02:33 PM
Here's my image. :)

01 January 2004, 02:50 PM
Thanks BnE. I really appreciate the comment.:)

brook kievit
01 January 2004, 03:15 PM
hehe i have been doing a bunch of these quick sketches. it really helps you get a good sense of character scale and volume.
did this in about an hour rendered with openGL :D

01 January 2004, 03:24 PM
OH MAN! Thats a tasty critter Brook.:drool:
Wicked awesome! :applause: :bounce: :beer:

brook kievit
01 January 2004, 04:17 PM
thanks Mahlikus

im glad for this thread cuz i would never post these other wise. there so much fun to do. here is another one done in about an hour also.

01 January 2004, 04:30 PM
Brook dude! I have questions man!
okay first..WOW!
That on is awesome too.
Okat what software (modeling/rendering) are you using and how do you make those delicious poly renders..:drool:
Also, and I 'd hate to ask too much but, is there any chance you could make a timelapse vid of you would teach tons...Looks like you only use quads. If no its cool. The pics help tons anyway.



Peace. :D

01 January 2004, 04:49 PM

my first post :)

1300 faces


brook kievit
01 January 2004, 05:08 PM
well for modeling i use maya with Byrons Poly Tools :buttrock: and some custom scripts that i wrote in mel.

im thinking of doing some videos for BPT but i dont know if ill have time. if i do ill send them to Byron and maby put them on his site.

as for rendering they are just screengrabs ;) maya has a very nice smooth wireframe in the viewport that kills anything that i have seen. i just set the viewport backround color and fiddle with the color and incandesence on a phong and hit "PrintScrn". rendertime is always 1/100th of a second! take it into PS and shrink it and play with it a little. and there ya go.
hope that helps.

01 January 2004, 05:10 PM
Originally posted by brook kievit
well for modeling i use maya with Byrons Poly Tools :buttrock: and some custom scripts that i wrote in mel.

im thinking of doing some videos for BPT but i dont know if ill have time. if i do ill send them to Byron and maby put them on his site.

as for rendering they are just screengrabs ;) maya has a very nice smooth wireframe in the viewport that kills anything that i have seen. i just set the viewport backround color and fiddle with the color and incandesence on a phong and hit "PrintScrn". rendertime is always 1/100th of a second! take it into PS and shrink it and play with it a little. and there ya go.
hope that helps.

can u maybe give us a link to where the tools are? are they good?

01 January 2004, 05:14 PM
Cool yeah it does. Might take a look into Maya LE now. I love wings3D but I am now very interested in learning a professional package but am not too sure what to devote my time to. Max, Maya, Lightwave...they also have to have a free version or demo too like gmax. Right now, its a toss up between maya and lighwave. If anyone has some advice or suggestions, could you PM me. Don't want to get off topic here.

Thanks again.

BTW-Sent you a PM Brook.:thumbsup:

01 January 2004, 05:29 PM
hi guys...

i wanted to participate with the last speedmodeling but had not too much time... but i thought i try this one.
so here they are....

the Theme is "Surfing" (as you wil have noticed!!!):rolleyes:

time spend:

-1 hour and 20 minutes of pure modelling
-1 hour and 15 minutes of rigging and tweaking..
- the rest to fill the 3 hour limit was spent for posing

hope you like it....

greets niels

brook kievit
01 January 2004, 05:30 PM
BPT is the best set of poly tools out there for maya. and they are only going to get better.

01 January 2004, 05:38 PM
hey hey, good to see this challenge has finally taken off and totaly heated up some... :thumbsup:

geez Mahlikus, that ZBrush is looking like quite the tool in the right hands... nice stuff man...

01 January 2004, 05:46 PM
TY for the big compliment IBox. :beer:
I think I have more to learn from it though...IF they would only hurry up with the new version already! I'm going mental!:banghead:

01 January 2004, 06:52 PM
hi i just had to throw in my 2 cents...

i couldn't quite finish out the figure... i spent too much time detailing as i went and not blocking out the form... oh well, will try again tonight.

oh i also have a time-lapse video of my modeling this at 1 frame per second, if anyone wants to see it, i can upload it. it is 6 minutes long and about 20 meg.

01 January 2004, 06:53 PM
hey, your welcome Mahlikus... and yea, the next zb looks to be promising eh... :)

wow, I totaly missed the surfs up post here, don't quite know how that happened but wowsers... now that's some happening stuff... way to go Nelis...

brook kievit
01 January 2004, 06:57 PM
hehe that rocks its like a breakdancer with no hands :surprised

brook kievit
01 January 2004, 07:03 PM
hey Pierdziele that is beautiful. very nice. did you do it in silo?

01 January 2004, 07:25 PM
Did this a while ago, the modeling was done in -I didn't time it- less than 2 hours. My first 'character'-modeling, really nothing special. More time was spent on lighting and a good clay-material. (
click for bigger version

Done with C4D R8. It isn't boned, so not animatable

01 January 2004, 07:28 PM
Pierdziele, you've got a lot of style, man. I like how you did the hair.

01 January 2004, 07:50 PM

Well, I should have been working on just about anything else (especially the animation I'm trying to finish in the next few days,) but instead I did this. :) This is the first work I've posted on CGtalk and only my second rigged character. The last one took me months....

Software: Realsoft3D
Time: 40mins modeling, 40 mins rigging and posing.

01 January 2004, 07:58 PM
Originally posted by pur9e
50 minutes, XSI 3.5. quite old, this one, but what the hell.

I'm going to do another one, I have to model another body anyway.

What did you use to show the progress of making the model?

01 January 2004, 08:31 PM
here's mine.

exactly 3 hours. I just wish I would've had the time to add weight maps! That way he wouldn't get horribly deformed!!!! O well...

C4D 8.5 & MotionBuilder 5.1

01 January 2004, 08:57 PM
Pierdziele : this is soooooo nice! your polygon economy is really cool! How do you do to have some polys smoothed and others not? it's soooo great!

01 January 2004, 09:10 PM
using maya:
select some Edges
then choose soften harden and put the value to 0

With max:
select ur edges
put the smoothing group to 0

Pierdziele: Ur modeling is really amazing!!!! Do U have a web site??? I 'd like to see your creations.


01 January 2004, 09:15 PM
thanx, but do u know how to do that with Lightwave? ben ouais en fait j'utilise LW... merci de ta reponse.

01 January 2004, 09:45 PM
Really like some of the models coming out of this thread so I figured I'd do a quick little guy up last night. I went a little over the time limit, but my comp froze on me, so whats a guy to do.
ENjoy, and comments and crits are totally welcome

01 January 2004, 10:00 PM
Hi everyone..

I also tried to do somthing quick.. Not much though.. /Me must confess.. It kinda was some time since I last used to rig somthing.. So I had to start over several times :blush:

Work done in XSI..

Modeling: 1h 40min
Rigging: 1h 10min
Posing: Whats left af the time



Please let me know what ya think :bounce:

See yazz..

01 January 2004, 10:16 PM
is anatomy something we should be paying attention to in this speed modeling thread ?

this guys friggen rockin out

01 January 2004, 11:41 PM
Hi, my first go at speed modeling! =)


01 January 2004, 11:59 PM
Originally posted by Brown_V
What did you use to show the progress of making the model?

Screen cap with
SnagIt (, animated .gif exported with After Effects.

01 January 2004, 12:33 AM
Thanks pur9e

will come with my own too soon ...

01 January 2004, 12:35 AM
pur9e - I've seen your figure a few times since your initial post on Spiraloid... I would like to see him in a pose :D

brook kievit
01 January 2004, 12:42 AM

thats great! very nice curves and pose. and it looks good smoothed to.

01 January 2004, 12:46 AM
So I gave it a try, out of curiosity: Box, extrude, extrude, extrude :)

Gave it a neck, arms, legs.

Added bones and attached the mesh to the skeleton.

Added IK to the legs.

To my surprise, I could move the IK effectors and the mesh deformed.

Time: 40 minutes.

It's ugly. Horrible. I won't post it because it would be embarrasing. Still, I'm happy, because it was the first time I ever did anything in Maya (PLE), and 40 minutes is decent IMHO considering that I had to figure out first where to find all these functions.

01 January 2004, 01:06 AM
Thanks brook kievit!

01 January 2004, 01:20 AM

These forums are the best ones I've ever seen so far, all I can say is: you're good you!

Tried a little bit myself. Couldn't complete it in 3 hours though (sorry 'bout that) infact it took me 4 hours to model this crappy charachter, Could anyone help me find a descent rigging tutorial?
Cause I just couldn't bone this playa. Not in three hours...

01 January 2004, 01:52 AM
Here is my try, I had not much time to do my best, here is what I've got after a couple of hours, unfinished (modeling, pose, render, postprocess), meet Spartacus!:

01 January 2004, 02:25 AM
Here are mine. 3 hours and 2 minutes, modelled in Wings3D, rigged and posed in Max3.1

01 January 2004, 09:28 AM

brook kievit: not silo, max6.

matt: i cant explain to You how i did the hair, i just model them and separate them using smoothing groups

BnE: i just use smoothin groups :)

Franck Sitbon: i have www but it dont work, maybe in next week or two it will

ok. next model.
i didnt had time to model hair


01 January 2004, 10:47 AM
After sleeping a night over it, I figured - what the heck. It's only the internet, the worst that can happen is that a million people laugh about my work ;)

Here's what I had after 40 minutes of Maya PLE. The mesh is horrible, the pose doesn't express anything, the rig doesn't even fit properly. But a speed modeling session is a fun way of learning a new app.

01 January 2004, 02:51 PM
Originally posted by AJ_23
pur9e - I've seen your figure a few times since your initial post on Spiraloid... I would like to see him in a pose :D

Patience. I am working on 4 high res characters at once, all with facial rigs. Will come eventually.

01 January 2004, 03:09 PM
Pierdziele - :eek: :buttrock: :bowdown:

This thread/forum has to be the best mesh source I have come across. Speed Session Forum Rocks!

Okay a question off topic...snyone have any suggested reading (book) that I can purchase that deals with lowpoly and/or subdivision modeling techniques (but not with only tris ...meesa hates tris). Thanks.



01 January 2004, 04:15 PM
It was hard to find a really interesting pose. Anyway, this was my first attempt to rig a character using "biped" in 3ds max 4. Reading about how it's done and tweaking envelopes made me use the entire 3 hours.

What came out is a guy that's pretty much pleased with himself and enjoy the finer things in life :)

01 January 2004, 04:30 PM
well finally here it is .. it took ,4.5 hrs. .so i went over time but hell i wasnt about to quit at 3..

1.5 hrs model
.5 hrs build rig
2 hrs to skin
.5 to pose

well this is my first speed effort at completely making and rigging a character so im mildly pleased although i had a bit of trouble skinning him .. and i havent touched max bones in over a year so i had a bit to relearn i got there in the end.. let us know what u think..

oh yeah model, rig and posed using max 6 editable poly, max bones and skin modifier

and thrown together in photoshop for good measure

01 January 2004, 05:02 PM
Nice work Pierdziele. I like how your taking time to set smoothing groups. :beer:

01 January 2004, 05:04 PM
Pierdziele..... I hate you!!!! (I really don't...;) )

What a beautiful way to model. Nice, elegant and overall economic!


01 January 2004, 05:24 PM
What a wonderful topic :)

ca. 2 hours modeling and 54 minutes rigging, posing and lighting.

Done in Cinema 4D.

Rigging was done with the help of the Bonderland Plugin. <-- mesh not posed

Great work that i've seen here so far!


01 January 2004, 05:40 PM
:drool: :drool: :drool:

splones or ghosting polybones?

01 January 2004, 07:52 PM
I used automapper for a quick weighting of the bones.
Then i just had to adjust a few weights. ;)


01 January 2004, 09:55 PM
Hello all,
Congrats to everyone great work in this thread. Heres my try. I stoped at 3hrs but didn't get to the stage I wanted. Any C&C would be apreciated. Modeled in Wings and rendered in max.:) Thanks to brook kievit for the tip on rendering this style.:beer:

01 January 2004, 04:17 AM
Maya 5

Sachiel Angel
About 2 hrs modeling in maya, then 30 good min in wings.

01 January 2004, 04:19 AM
Hi. here is my model. Disco Stud :) I was inspired by Pierdziele and BnE models. Took me 3 hours to complete. If I had good concept sketch, I would probably make it better.

01 January 2004, 05:14 AM
Now this is fun!
Modeled in Silo, 2 hrs 25 mins. No rigging - it's all modeled (as you can probably tell by the detached legs). :) Rendered in POV-ray.

P.S. - she's a little teapot.

brook kievit
01 January 2004, 06:23 AM

your the first person that i have ever seen use smoothing groups to an interesting end. :thumbsup:


are you useing mayas vector render? looks cool.

01 January 2004, 07:40 AM
@ brook kievit

I am using Tomcat.

01 January 2004, 09:35 AM
Very nice entries so far guys!
Heres my go at it:

1.5 hours - modeling, bones, skinning
~25 min for each pose

Done with 3ds max.

01 January 2004, 12:30 PM
Here is mine! 50 minutes of modeling and about 1 and half hour of render...LOL yep i tried this GI from MAX6. Not fast at all.
Ill model a little more cuz i still have time, ignoring the render ;)
And riggin that should take about 30 minutes. Its Low poly 4860 faces. Hope Ya like!

Download turnaround ( 360.avi)

01 January 2004, 02:27 PM
ok here a pose 1h + 10m with maya

01 January 2004, 11:25 PM
OK Here's mine, a bit macabre I suppose but I thought it would make an interesting pose. :o)

2hrs Wings3d

Crucifixion (

01 January 2004, 03:01 AM
here is my go at it.. 2.8 h for modeling and pose in lightwave
it was a great exercise, not to care about faults in the mesh but try and make the best out of it..

01 January 2004, 08:20 PM
is a dock in blender.
2 hours 45 minuts.

01 January 2004, 06:51 AM
Amazing entries !!

Pierdziele, your style is really interesting !! :)

Jamchild, i see that you now have isolines in Silo !! :thumbsup:

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