View Full Version : ALIENWARE Challenge Entry: Alexander Kerr

01 January 2004, 03:43 AM
Alexander Kerr has entered the ALIENWARE Challenge.

01 January 2004, 04:05 AM (

It all comes down to one's imagination!
This is my interpretation. Imagine standing on a "living" terrain out of which new born suns, planets and entire galaxies are formed. Then imagine how you'd feel when you finally realised that the terrain was in fact in the form of a hand. The Creator's hand, God's if you will, spiritual life pulsing beneath your very feet!

This is a Black & White sketch of the basic scene & elements.

01 January 2004, 04:12 AM (

This sketch has simply being coloured to distinguish the main elements of the scene.

01 January 2004, 08:50 AM (

This is a Hand I'v emade as a basis for the Terrain. (Please Don't Laugh! My modelling skills aren't the best!!) :@)

I'm putting in bones so that I can manipulate the hand more easily. After which I plan On disecting the hand adding displacing it at various points to use it as my terrain for the scene. I hope. :o|

01 January 2004, 11:22 AM (

Well, Guys. Guess what! :o( I ended up dumping the idea of using bones to shape my hand/terrain. Instead I used two Bend modifiers to shape/cup the hand slightly then added a noise modifier to stir things up a little. Now to model the rest of the elements.

01 January 2004, 08:08 AM (

This is my basic Hand/Terrain Texture, which is totally seethrough at the moment (WIP) with a bump & Displacement map of a scan of my hand to create the lines etc. I'm aiming to modify the texture so that it is just opaque enough to see what is going on beneath several texture layers. I wish I had of found this comp a lot earlier, but I'm having fun trying to do it!!!!
Which is what it's all about, hey!

01 January 2004, 09:41 AM (

This is the hand with spline line paths which I will use to create the veins that will eventually show up through th e semi opaque texture of the hand

01 January 2004, 10:09 AM (

Here are the Lofts (Veins) that I created using the Prev Spline Paths. Now all that's left is to texture them.

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