View Full Version : spacejet thingi

01 January 2004, 09:22 PM

model - firegold
model concept - assassin GT
skin and skin concept - me
low poly game model (664)

my latest skin

nothing special with the render, just a print screen

i know the pilots may look weird from certain angles but since side view will be show the most i think its ok


C&C are welcome :beer:

01 January 2004, 09:40 PM
your decals are on backwards o.O

01 January 2004, 09:43 PM
yea 0.o

01 January 2004, 09:58 PM
Great work man! ;)

01 January 2004, 11:17 PM
OMG it r teh l33t?!?!?!!!!!

:) j/k - kickass work as always mate!

01 January 2004, 11:47 PM
hey bro :D


01 January 2004, 01:15 AM
amazing textures.. Can you post the concept drawing and sheets too? I'd love to see em. keep it up.

01 January 2004, 01:43 AM
hey thats a nice whatchamacallit space thingie.

01 January 2004, 05:34 AM
I really like the appearance of the metal, that sort of powder coated look ( i think thats the term ) sometimes seen on concept cars. Not bad for the polycount either

01 January 2004, 06:18 PM
I love it! Great design and the texture work is top notch.

Personally I think you should just get rid of the pilot silouhette, it might look a lot better and less confusing.

Since you mirrored the texture and the decals are reversed just replace the letters and numbers with ones that are reversable like 0 l M and stuff like that (it's a bit of a cheat but, looks better than backwards characters.)

By the way, I saw your other texture work - you have got some incredible talent. Your weapons are outstanding! Please post more when you get a chance.

01 January 2004, 11:01 PM
thanx for the nice words man

ill post some new renders when i fix some stuff i still dont like

about the numbers
i though about the same thing
will fix that too


01 January 2004, 01:23 AM
here is a photoshoped render and a wireframe for those who wanted :)

the jet in ps render is clean
only the background was photoshoped

missile rack fixed
no pilots
letters fixed

thanx again peeps!

01 January 2004, 01:50 AM
another view

CGTalk Moderation
01 January 2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.